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How to import a 3d Model
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* First of all download the [http://www.ogre3d.org/tikiwiki/OgreXmlConverter OgreXMLConverter] and put them in one folder. * Download the older [http://download.blender.org/release/Blender2.49b/ Blender version 2.49b] While installing please choose "use the installation directory". Install it in a seperate folder becauseyou only need this installation in order to import the meshes. * Get [http://www.python.org/download/releases/2.6.6/ Python 2.66] * Go to the [http://code.google.com/p/torchlight-to-blender/ Ogre Mesh Importer]and download the script from the "Downloads" section. Unzip the file into your .blender\scripts\ folder. Now inside the script look for line 61 and there place the path to your OgreXmlConverter "ogreXMLConverter = "X:\OgreXmlConverterfolder\OgreXmlConverter.exe -q"" *Use [[How to find a Texture or a Model]] to find the model and the texture in your Iris 2 folder. *Import the Mesh in your Blender 2.49b and save it as a Blender file *Install in a different folder the newest version of Blender and work with the newest Blender by opening the Blender file with the newest version. *In this screen you can see how to get the model and the texture included. In terms of texture. Don't use the Material/Texture section but the UV-mapping one and put the screen with the wireframe into Edit Mode. Then you will see the polygons in your UV Map which you have opened in a second screen. Push the image button in order to load the texture image. <gallery>Image:Screenuvblender.jpg</gallery> *Now it is quite easy to work with it or just export it for other 3d programmes. *'''Beware''': Sometimes the meshes were done with Mesh Serializer. Therefore the models were only calculated. The importer script has a problem with that. In that certain case just copy your Mesh-file in the OgreXMLConverter folder and then drag it to OgreXMLConverter.exe. The XML file will be created in the same folder and you still can import the file with the Mesh importer described above. It does not always have to be a mesh file because XML can also be used with that script.
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