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==Specifications = * Size: 512 x 512 pixel for terrain textures and 256 x 256 for paving stones. * Format: PNG * 24-bit Truecolor Images * Terrain textures don't need an Alpha Channel = Terrain Textures in Iris 2 = Originally Iris2 loads Groundtextures from original UO data "Texmap.mul", so it's not legal to create modifications of those, they have to be replaced by completely new highres Groundtextures. Groundtextures are definded into Tilesets, for instance grass and forest tilesets which also have transitional tiles from grass to other types like dirt or rocks. Therefore the Iris 2 project wrote a new Terrain Shader that uses splatting textures. Now, we only need '''ONE''' Groundtexture for each Tileset.
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