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Working on Building Part Textures
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In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood. The reason would be that the Video Ram does not have to load several textures but only one. Therefore Corastin is working on a universal texture map which is then universal for every building part which is shown below. Every building style will have its own texture.
Template:Art 2d
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