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[[User:SiENcE|SiENcE]] 10:36, 26 October 2009 (UTC) : We are not dead ;-)! Yesterday we made a new STABLE Iris2 build with lots of changes. <pre> # # ChangeLog svn3021 -> svn3134 Link: http://zwischenwelt.org/trac/iris/log/trunk?limit=100&rev=3134&mode=stop_on_copy&stop_rev=3021&format=changelog -Iris2 Win32 build updated to Ogre 1.6.4 (changes here: http://www.ogre3d.org/2009/09/28/ogre-v1-6-4-shoggoth-released ) -file exists check for stitchin.def -fix for Offline Mode F6 key Teleport (no error msg anymore) -initial position added for Offline Mode - Map5 -map5.mul + statics added -fix to offline mode, works now also when setting gMapIndex in config.lua -removed cmake lists -static materials updated to more easy usability -SSAO + Depthshadowmapping Shaders added (not activated yet, due to compatibility problems) -gfx profiles updated (Fog has to be activated manually in Config- Dialog!) -project File updated -a few missing binds for ogre::light -none profile option added (no gfx profile definitions) -this file is also double in iris2 (originally located in data\ogreSampleMedia\materials\scripts\) -so this one is removed -helper script to generate luabindings ( trunk/scripts/luabindheader.lua ) -a few hints for installdeps.ubuntu.sh -some old mouspick code removed -fallbacktool disabled because it uses old mapcode which doesn't work -added makeclean.sh -graphicprofile high is now standard and has grannyAnims=on -resolution config bugfix -fixed death pose for disabled anims -gGrannyAnimEnabled var instead of gGrannyAnimDisabled, disabled by default, enabled in ultrahigh -option to disable anims, tripples fps in luna -tooltips in 3d work -bloom shader, can be activated in config dialog -old fontsystem outcommented -added new files from lugre to VC9 project files -activated Caelum & Watershader in UltraHigh Profile -added comment to net.multi.lua -small fix if Client_GetMemoryUsage is undefined -small improvements :moblist shortcut, itemcouter baglist, -2d:workaround for elven models, nullrenderer walk and containers -added ogre compile dependencies -uoids : made facet constants enumerable -small gump api improvement -small pathfinding improvements -small macro improvements -bugfix for opening skill windows (before has to be a skillrequest packet) -bugfix skillrequest where not called during login -last network packages seperated and moved to /net folder -weapon abilities seperated from network packets and moved to lib.weaponability.lua -fixed damage crash in null renderer -added welt-pergon.de shardconfig -c memory usage -packetvideo:tweaked loader a bit, granny parser: xml output complete, uoids:added a few nodraw artids -some cleanups & fixes to lightsystem -started work on lua granny loader, small lootscript imrpovements, small macro improvments: dress,partychaat -check and infos added, if map file is not found -Iris Testsahrd configuration added -data/profiles moved to lua/profiles -OgreSampleMedia added from Ogre3d -added option gDebugModeTestSkeletalAnimShader -2d: derived hue detection, saves a bunch of vram, -improved human detection macro for smarttarget -added partychat to chat-tab-bars -small changes that the open gump functions, all follow the same style -changed gui.quit.lua Dialog to new GuiSystem -codeblocks and visual studio 7 (2003) obsolete buildfiles removed (use vs2005 or vs2008) -macros : improved pathfinding and smartlasttarget a bit -small fixes, and added peerless stuff to lootscript -backpack toggle fix, lootscript : added peerless stuff -gump fixes : textcoloring uohmtl case insensitive now, hue above 0x7fff mapped to white -fixed autowrapping problems for small text elements (vetusmundus gump code) -Mainmenu Bugfix to back button -data/mymacros.lua.dist moved to lua/config_macros_declarations.lua -lua/lib.uoam.lua moved to lua/net/net.uoam.lua -lua/net.walk.lua moved to lua/net/net.walk.lua -start.sh accepts any number of params, macro:GetPlayerTithingPoints -bugfix/workaround: 0x2f5b talisman layer hardcoded. -Send_UnicodeSpeech: splitting of long lines added, lootplugin:added -vm witchcraft items, blockwise loader : added warning. -installdeps.ubuntu : forced newer boost-thread version -removed lib.xml from iris main, now in lugre -minimalgfx option for 2d mode - -res 800x600 commandline option for resolution -removed cBlockWiseFileLoader::LoadData debug output, config dialog:added 3d options -gfx options made more tolerant for direct3d/opengl differences in confignames and possible values -ingame gfx config dialog replacing the weird ogre one and using better defaults. resets to factory settings on crash -widget:added bHasBackPane option, config dialog: added hide cursor, razor import path -fixed chatline:uparrow, mainmenu:added general options button, options dialog:removed unimplemented sections -grannyfilter : chimera replaced by drake model -dataloaders : blockwise file caching, used for anim,ground and for all indexed-ondemand loaders -MacroCmd_SetSkillLockState -charcreate : fixed login flags for available facets/maps -new macros for skill details : MacroRead_SkillBase, MacroRead_SkillCap, MacroRead_SkillLockState, MacroRead_SkillValue -new chatcommand : /relogin username:charid -mainmenu bugfix : password memory was loaded too late sometimes -commandline login alternate syntax : -co shardname u:username:charidx -moblist: fixed npc detection, guild tags moved to front -npc jobtitle shortcuts -mainmenu:acclist: added facet to location info -implemented utf8 encoding for unicode-speech-send with keywords -chattabpane made unmovable, unicode support for spellbar:risetext -unicode enabled for chatline, not yet displayed in overhead, fadelines and chatpane -premake.lua:added sqlite -chattab : mousewheel scrolling </pre> under http://schattenkind.net/blog/ ( [http://schattenkind.net/blog/wp-rss2.php?cat=3 RSS] ) you will find the complete blog (not only the iris2 postings that are included below). for older devblog posts see [[DevBlogArchiv]]
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