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= Corastins To Do List [[A Guide for Artists]] lib.terrain.multitex Bug darin gefudnen. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten. Ask Ghoul to send u his pngs and ask why urs dont work o_O == How many Tiles are redone in Hires? == http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0 600 Tiles to made but several are not needed. '''What tutorials are needed?''' There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping. Tutorial how to create an UV mapping of a model. '''Narona''' 1024 x 768 Iso View and an unchangeable camera view. Map Czar Technic Xynxnet Design Kreytz Ideas Halgar = Tip für Cora = = Bumpmapping = I did a test with Bumpmapping yesterday for Corastin. Here are my results. <gallery> Image:Map_color.png|Colormap Image:Map_bump.png|Colormap+Bumpmap </gallery> Not very obvious. Thats because you watch from height above and all Items are small. <gallery> Image:Clipboard01.png|Colormap Image:Clipboard02.png|Colormap+Bumpmap </gallery> The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all. the materials: http://sience.schattenkind.net/uo/bumpmapping_materials.zip
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