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= Corastins To Do List [[A Guide for Artists]] lib.terrain.multitex Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten. == How many Tiles are redone in Hires? == http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0 600 Tiles to made but several are not needed. '''What tutorials are needed?''' There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping. Tutorial how to create an UV mapping of a model. '''Narona''' 1024 x 768 Iso View and an unchangeable camera view. Map Czar Technic Xynxnet Design Kreytz Ideas Halgar = Tip für Cora = ghoulsblade: Der ganze aufwand in GetMeshName() ist nur aus performance gründen beim test ob ein mesh existiert oder nicht, wenn MeshManager_resourceExists() funzt können wirs dadurch viel sauberer lösen. SiENcE: Ok, sag bescheid. Dann baun wir ne neue exe. Tools: * [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer] * [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer] = Gumps = I added an [[[Gump_Guide]] to the dev section. = Bumpmapping = I did a test with Bumpmapping yesterday for Corastin. Here are my results. <gallery> Image:Map_color.png|Colormap Image:Map_bump.png|Colormap+Bumpmap </gallery> Not very obvious. Thats because you watch from height above and all Items are small. <gallery> Image:Clipboard01.png|Colormap Image:Clipboard02.png|Colormap+Bumpmap </gallery> The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all. the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip] = TODO = * Konsolidiere Keybinds in Macros. :* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua * generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs * Korregiere, dass Gamemaster auf ZW bauen können.
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