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__TOC__ == Ultima Online Files == Iris2 needs the following Ultima Online (3D) Client files to work correctly: <pre> <DIR> Models <- whole Directory <DIR> Music <- whole Directory art.mul artidx.mul cliloc.* - every Cliloc - depends on the language fonts.mul gumpart.mul gumpidx.mul hues.mul multi.idx multi.mul sound.mul soundidx.mul stitchin.def body.def bodyconv.def equipconv.def texidx.mul texmaps.mul tiledata.mul unifont * .mul speech.mul radarcol.mul </pre> <code> Test </code> also needed for 2D-Renderer <pre> anim.idx anim.mul animdata.mul anim2.idx, anim2.mul, anim3.idx, anim3.mul, anim4.idx, anim4.mul, anim5.idx, anim5.mul animinfo.mul Body.def Bodyconv.def </pre> depends on what Map your shard use (therefore you can edit Iris2\Data\xml\Maps.xml): <pre> map0.mul map1.mul <- since Patch 6.0.0+ map2.mul map3.mul map4.mul map5.mul staidx0.mul staidx1.mul <- since Patch 6.0.0+ staidx2.mul staidx3.mul staidx4.mul staidx5.mul statics0.mul statics1.mul <- since Patch 6.0.0+ statics2.mul statics3.mul statics4.mul statics5.mul </pre> = pre 6.0 Files = Only for Shards using or supporting the Ultima Online pre 6.0.0 Clients (see Iris2\Data\xml\Maps_pre6.xml ) statics diffs <pre> mapdifl*.mul mapdif*.mul - The format of this file maps exactly to Map#.mul. Each entry corresponds to the block id in Mapdifl*.mul. </pre> mapdiffs <pre> stadifi*.mul - The format of this file maps exactly to the format of staidx*.mul. stadif*.mul - The format of this file maps exactly to statics*.mul. This file is indexed by stadifi*.mul. stadifl*.mul - Each entry of stadifi*.mul corresponds to the blockid in the stadifl*.mul. The offset and length of the entires are the offset into stadif*.mul. </pre> [[Category:Installation]]
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