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How to write a Material File
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=Editing the File= ==Import the materia-templates.material== Open a file and rename it to the name of the material in your mesh file. For example "basefloortile.material" for the "respective basefloortile.mesh". Begin the file with the following file without the slashes. The slashes are normally for comments. <code>import * from "material-templates.material"</code> This will import the templates and the artist does not have to type very much. ==Defining the Template and Texture== Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use. <code> material basefloortile : diffuse_template { set_texture_alias ambient_tex tex_basefloortile.png set_texture_alias diffuse_tex tex_basefloortile.png } </code> Diffuse is the texture for normal light and ambient is what happens if there is no light. =Templates= ==diffuse_template== For normal Tiles without transparency but still having their own shadow. ==diffuse_template_alpha== This is good for tiles with transparent textures but still having shadows. ==diffuse_template_sceneblend== This is for tiles without having textures. This is good for flowers blossoms or lilypads working with basefloortiles. ==diffuse_template_foliage== For leaves, trees and plants =Beware= To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
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How to write a Material File
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