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= 05 December 2011 = <gallery> Image:20091008180013_944.png.jpg|OLD Image:20111205223919_000.png|NEW </gallery> Our new Artists [[Corastin]] is updating the whole graphicset of Iris2. Here is a preview of the updated Flower & Grass tileset. Now we are going to update all Trees. Stay tuned! [[User:SiENcE|SiENcE]] 22:15, 05 December 2011 = 28 November 2011 = I just updated our [[Screenshots]] section and added a lot of new screenshots. [[User:SiENcE|SiENcE]] 21:52, 28 November 2011 = 18 November 2011 = Our new Artist '''[[User:Corastin|Corastin]]''' rewrote most of the tutorials of the artists section. This will facilitate the work of artists to help the project.<br> Furthermore you will see a new link "A Guide for Artists" in the menu. Also enjoy the new trees and textures which '''[[User:Corastin|Corastin]]''' made by '''updating''' Iris 2. [[User:SiENcE|SiENcE]] 21:55, 18 November 2011 = 31 Oktober 2011 = I did some cleanups and add aditional Infos to the [[Development]] Section. [[User:SiENcE|SiENcE]] 21:36, 31 Oktober 2011 = 22 March 2011 = Iris2 development visualisation from 20.08.2006 to 02.02.2011<br> http://www.youtube.com/watch?v=pSymT2p34B4 * this are our SVN repository commits * doe via svn, [http://code.google.com/p/gource/ grouce] and ffmpeg [[User:SiENcE|SiENcE]] 22:36, 22 March 2011 = 26 October 2009 = [[User:SiENcE|SiENcE]] 17:08, 20 January 2010 (UTC) : new Iris2 STABLE (rev 3228) released! And again lots of [http://zwischenwelt.org/trac/iris/log/trunk?verbose=on&format=changelog&rev=3228&stop_rev=3134&limit=300&mode=stop_on_copy changes]. <pre> # # ChangeLog svn3021 -> svn3134 New Features: -updated to Ogre 1.6.5 -USE_HOME_DIR now standard (all Iris2 ConfigData is now stored in USERs Home Directory!!!) *remove "USE_HOME_DIR" file from Iris2 directory to disable this (old behaviour) -new macro util : IsPlayerHidden -added nodraw used in underworld dungeon -added new packet : kPacket_ObjectInfo 0xf3 which replaces showitem 0x1a to some degree in v7000 -fadelines adjust to window-resize -fadelines using new guisys and uofont now -chattabs is infront now, -uodragdrop : hold alt to avoid stacking (useful for vendor restocking/decoration) -grannyfilter : added override for scaling -commandline : resolution override with -res 640x480 -Big Shadow Texture for 4096 resolution instead of 1024 -gUOAMEnabled added to config defaults -CustomArtFilterFile sample (iris.filter.lua) for Shards added to "/config" and "/config/shards/zwischenwelt.xml Bugfixes -uoam bugfixed -uoam folder moved from "/data" to "/config" (should be in shard config later) -"/tmp" dir moved from default "/data" to "iris2" root -mark.uoam file moved to "/tmp" -moved desktop dir to config folder -fixed videos paths : for packetvids -texatlas creation on first startup : fixed temp path -gPacketSizeOverride6017 was applied before the shard config was loaded -premake.lua path fix : removed double / , needed for rpm build/extract debug infos -fixed targetting multi-floor etc, for example when placing furniture -securetrade norender fix -secure trade for norender, text-entry hook -emergency update : added svn clean to resolve locks from crash during update -v7000 : fixed poisoned state, added scripttree packet dummy -premakelinux.sh params passed to premake -added option --nosound to disable openal and fmod -directx runtime deleted -improved luabinder -prefer opengl by default, since directx crashes on win often -v7000 : fixed remaining multis -most multis fixed, a few still broken/invis -net v7000 fix (Clientsupport above version 7.+) -profile enhancements (not conflicting the Menu-Options anymore) -gLoginRequestTerminator option added (normally not needed, nil) -gentoo fix attempt : linking to wx last -grannydebug : new ogrebinding to create mesh entity works -enhanced luabind generator, added ogre::entity -premake : addcustomconfiglib : added /usr/lib to package.libpaths -premake buildsystem : addcustomconfiglib : added package.libpaths -removed obsolete clean scripte, from automake -fix server client direction was wrong -razor-packetvid : several bugfixes and improvements -chattabs: better detection of local chat and uoam+partchat -Updater Tool updated -granny loader : fixed bone-weight loader -gfxconfig : crashdetect for crashes inside CollectOgreResLocs -gfx-crash-detect : dialogbox asking if the user wants to change render-system, maybe this helps with win-directx crash? -2d: fixed terrain and statics being loaded too late -now the loader calculates the screen area -gfxconfig : fix for direct3d9 anti-alias default value -removed old global.reg , replaced by config/registry.xml -fileopen choose uodir : select map0.mul now, less confusing. -directx download url updated to aug2009 -added infos about fmod-symlink -fmod-disable and link to installguide for hotkeys+macros to installdeps.ubuntu.sh -lib.bodygfx.lua : centralized step to avoid registering a new callback for every body -installdeps.ubuntu.sh adjusted : boost thread separate for ubuntu karmic </pre> [[User:SiENcE|SiENcE]]: We are not dead ;-)! Yesterday we made a new STABLE Iris2 build with lots of [http://zwischenwelt.org/trac/iris/log/trunk?limit=100&rev=3134&mode=stop_on_copy&stop_rev=3021&format=changelog changes]. <pre> # # ChangeLog svn3021 -> svn3134 -Iris2 Win32 build updated to Ogre 1.6.4 (changes here: http://www.ogre3d.org/2009/09/28/ogre-v1-6-4-shoggoth-released ) -file exists check for stitchin.def -fix for Offline Mode F6 key Teleport (no error msg anymore) -initial position added for Offline Mode - Map5 -map5.mul + statics added -fix to offline mode, works now also when setting gMapIndex in config.lua -removed cmake lists -static materials updated to more easy usability -SSAO + Depthshadowmapping Shaders added (not activated yet, due to compatibility problems) -gfx profiles updated (Fog has to be activated manually in Config- Dialog!) -project File updated -a few missing binds for ogre::light -none profile option added (no gfx profile definitions) -this file is also double in iris2 (originally located in data\ogreSampleMedia\materials\scripts\) -so this one is removed -helper script to generate luabindings ( trunk/scripts/luabindheader.lua ) -a few hints for installdeps.ubuntu.sh -some old mouspick code removed -fallbacktool disabled because it uses old mapcode which doesn't work -added makeclean.sh -graphicprofile high is now standard and has grannyAnims=on -resolution config bugfix -fixed death pose for disabled anims -gGrannyAnimEnabled var instead of gGrannyAnimDisabled, disabled by default, enabled in ultrahigh -option to disable anims, tripples fps in luna -tooltips in 3d work -bloom shader, can be activated in config dialog -old fontsystem outcommented -added new files from lugre to VC9 project files -activated Caelum & Watershader in UltraHigh Profile -added comment to net.multi.lua -small fix if Client_GetMemoryUsage is undefined -small improvements :moblist shortcut, itemcouter baglist, -2d:workaround for elven models, nullrenderer walk and containers -added ogre compile dependencies -uoids : made facet constants enumerable -small gump api improvement -small pathfinding improvements -small macro improvements -bugfix for opening skill windows (before has to be a skillrequest packet) -bugfix skillrequest where not called during login -last network packages seperated and moved to /net folder -weapon abilities seperated from network packets and moved to lib.weaponability.lua -fixed damage crash in null renderer -added welt-pergon.de shardconfig -c memory usage -packetvideo:tweaked loader a bit, granny parser: xml output complete, uoids:added a few nodraw artids -some cleanups & fixes to lightsystem -started work on lua granny loader, small lootscript imrpovements, small macro improvments: dress,partychaat -check and infos added, if map file is not found -Iris Testsahrd configuration added -data/profiles moved to lua/profiles -OgreSampleMedia added from Ogre3d -added option gDebugModeTestSkeletalAnimShader -2d: derived hue detection, saves a bunch of vram, -improved human detection macro for smarttarget -added partychat to chat-tab-bars -small changes that the open gump functions, all follow the same style -changed gui.quit.lua Dialog to new GuiSystem -codeblocks and visual studio 7 (2003) obsolete buildfiles removed (use vs2005 or vs2008) -macros : improved pathfinding and smartlasttarget a bit -small fixes, and added peerless stuff to lootscript -backpack toggle fix, lootscript : added peerless stuff -gump fixes : textcoloring uohmtl case insensitive now, hue above 0x7fff mapped to white -fixed autowrapping problems for small text elements (vetusmundus gump code) -Mainmenu Bugfix to back button -data/mymacros.lua.dist moved to lua/config_macros_declarations.lua -lua/lib.uoam.lua moved to lua/net/net.uoam.lua -lua/net.walk.lua moved to lua/net/net.walk.lua -start.sh accepts any number of params, macro:GetPlayerTithingPoints -bugfix/workaround: 0x2f5b talisman layer hardcoded. -Send_UnicodeSpeech: splitting of long lines added, lootplugin:added -vm witchcraft items, blockwise loader : added warning. -installdeps.ubuntu : forced newer boost-thread version -removed lib.xml from iris main, now in lugre -minimalgfx option for 2d mode - -res 800x600 commandline option for resolution -removed cBlockWiseFileLoader::LoadData debug output, config dialog:added 3d options -gfx options made more tolerant for direct3d/opengl differences in confignames and possible values -ingame gfx config dialog replacing the weird ogre one and using better defaults. resets to factory settings on crash -widget:added bHasBackPane option, config dialog: added hide cursor, razor import path -fixed chatline:uparrow, mainmenu:added general options button, options dialog:removed unimplemented sections -grannyfilter : chimera replaced by drake model -dataloaders : blockwise file caching, used for anim,ground and for all indexed-ondemand loaders -MacroCmd_SetSkillLockState -charcreate : fixed login flags for available facets/maps -new macros for skill details : MacroRead_SkillBase, MacroRead_SkillCap, MacroRead_SkillLockState, MacroRead_SkillValue -new chatcommand : /relogin username:charid -mainmenu bugfix : password memory was loaded too late sometimes -commandline login alternate syntax : -co shardname u:username:charidx -moblist: fixed npc detection, guild tags moved to front -npc jobtitle shortcuts -mainmenu:acclist: added facet to location info -implemented utf8 encoding for unicode-speech-send with keywords -chattabpane made unmovable, unicode support for spellbar:risetext -unicode enabled for chatline, not yet displayed in overhead, fadelines and chatpane -premake.lua:added sqlite -chattab : mousewheel scrolling </pre> under http://schattenkind.net/blog/ ( [http://schattenkind.net/blog/wp-rss2.php?cat=3 RSS] ) you will find the complete blog (not only the iris2 postings that are included below). for older devblog posts see [[DevBlogArchiv]] [[Category:Development]]
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