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= Corastins To Do List [[A Guide for Artists]] lib.terrain.multitex Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten. == How many Tiles are redone in Hires? == http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0 600 Tiles to made but several are not needed. '''What tutorials are needed?''' There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping. Tutorial how to create an UV mapping of a model. '''Narona''' 1024 x 768 Iso View and an unchangeable camera view. Map Czar Technic Xynxnet Design Kreytz Ideas Halgar = Trees = CaduneTree Editor zum ausprobieren: * [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio] Trees in UO-Iris2 * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log * Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br> :Auszug aus lib.uoids.lua:<br> <code> gSeasonSetting = 0<br> gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} </code> [[Iris2 - Ideen]] = Tools = Tools: * [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer] * [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer] = Gumps = I added an [[Gump_Guide]] to the dev section. = Bumpmapping = I did a test with Bumpmapping yesterday for Corastin. Here are my results. <gallery> Image:Map_color.png|Colormap Image:Map_bump.png|Colormap+Bumpmap </gallery> Not very obvious. Thats because you watch from height above and all Items are small. <gallery> Image:Clipboard01.png|Colormap Image:Clipboard02.png|Colormap+Bumpmap </gallery> The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all. the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip] = TODO = Wünsche von Corastin: * Vollende die Blumenabteilung danach mach den Rest der Gräser * Möglichst Perfomancearmes Grasshading * Aktuelles Mediawiki das [nowiki] unterstützt * Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen. * Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art. <gallery> Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off Image:20111205223919 000.png|diffuse_template_foliage mit lighting on </gallery> Von und für SiENcE: * Konsolidiere Keybinds in Macros. :* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua * generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs : lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages * This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent * Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?) = UO - UI Guides= http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html Custom UO - UI<br> http://www.youtube.com/watch?v=lt64yhhQAcw High Seas<br> http://www.youtube.com/watch?v=Lm-km8VZDso Boat - PVP<br> http://www.youtube.com/watch?v=qPvFaktsAvI = Milestones = milestone 1 britain * create all Item for britain = Questions = If you make a new game, ask this questions to yourself. * Is this a game I’d really be impressed to play? * Will anyone remember the game once they’ve stopped playing? * What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)
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