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== Iris2 Controls == <pre> Arrow keys: Up, Down, Left, Right : for moving the player + left shift to walk slowly mousebutton left : click (hold down and move mouse) mousebutton right : move player (hold down and move mouse) mousebutton middle : rotate camera (hold down and move mouse) mousewheel up : zoom camera mousewheel down : zoom camera return : activate or send chatline q : select neares mobile e : select next mobile tab : toggle warmode l : hold to show iris logo r : say "vendor buy" (opens buymenus of nearby traders on most servers) c : toggle cam mode (freefly,ego,3rdperson) x,z : zoom camera t : toggle Character Stats k : toggle Character Skills j : toggle Journal b : toggle Backpack p : toggle Paperdoll v : take a screenshot, saved to screenshots/iris*.jpg , where * is timestamp g : repeat last chatline h : repeat last doubleclick n : toggle compass , & . : zoom compass shift-click : simulates doubleclick (temporary, helpful for low framerates) F10 : show Developer Tool F11 : Fallbacktool : Developer Tool used for removing static-part-fallbacks (billboards) for which a model exists (important for combos) Left Shift + F12 : take Highres Screenshots (4x your screensize and saved to screenshots/ ) freefly cam mode ("c") : mousebutton left : look around w,a,s,d,r,f : move cam Shard specific Commands * "ins": Calls the Build-Menu * "del": [remove * "pgup": [xmove 0,0,1 * "pgdn": [xmove 0,0,-1 * "home": [tele * "end": [get z Predefined Macros Ctrl + F5 : Start Recording PacketVideo Ctrl + F6 : End Recording PacketVideo Ctrl + F7 : Playback PacketVideo Ctrl + s : Open Status window Alt + c : Toggle between War/Peace modes Alt + p : Open Paperdoll Alt + k : Open Skills Alt + j : Open Journal Alt + i : Open Backpack Alt + x : Quit Alt + b : *bow* Alt + s : *salute* </pre> == Debug Mode == When you are in debugmode, use the following keys: <pre> a : show first model and anim f : param1 -= 1 (one model back) g : param1 += 1 (one model ffw) j : param2 -= 1 (one anim back) k : param2 += 1 (one anim ffw) f1 : switch to Granny debug mode f2 : param1 -= 64 f3 : param1 += 64 f4 : param1 -= 4096 f5 : param1 += 4096 f6 : open art-overview </pre> === Granny Debug Mode === <pre> param1 : modelid param2 : animid </pre> === Art.mul Debug Mode === <pre> param1 : modelid param2 : hueid t : svn rm GetModelPath(gDebugMenuModelIndex) BE CAREFUL WITH THAT; must be activated in code b : note current model in debugstatic.txt holding shift while changing param1 makes skips all meshes with MORE than 6 triangles and empty meshes (this is for searching and destroying billboard-like models) (careful with big changes to param1, will be slow, skipping tries to load all meshes in between) </pre> == Commandline switches == <pre> -c : shows console window under win32<br> -g path/to/grannyfile.grn : prints granny dump<br> -gb path/to/grannyfile.grn : prints granny bone info </pre> == Optional Commands (not active) == <pre> F7 : increase World Ambient Light (+0.1) F8 : decrease World Ambient Light (-0.1) F9 : activate Fullscreen Effects (Compositors) </pre> '''Note:''' You need to uncomment the code in lua/lib.keybinds.lua : remove the <code>--[[</code> and <code>]]--</code>, and the <code>--</code> in front of the <code>local vr = OgreAddCompositor(GetMainViewport(), "B&W")</code> line. You can change the fullscreen effect by changing B&W by the name of desired effect. You can found this name at the beginning of data/compositors/*.compositor files.
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