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* {{art_group_head|buildingparts|ca 320.000}} * <b><big>textures needed!</big></b> (tileable if possible, normalmaps and specular maps would also be cool, maybe parallax/height map also) * <b><big>models NOT needed!</big></b> (will be auto-generated from base-forms, sorry) === notes === * see also [[parallax mapping]] === Styles === As you can see the wall tiles are ordered. So that you can see which ones are sharing one mesh. It is then quite easy to modify the textures in order to help us. {{art_2d|0x4080}} {{art_2d|0x40c5}} {{art_2d|0x4084}} {{art_2d|0x4177}} ---- {{art_2d|0x4127}} {{art_2d|0x4135}} {{art_2d|0x412b}} {{art_2d|0x414f}} {{art_2d|0x414c}} {{art_2d|0x437f}} {{art_2d|0x438a}} {{art_2d|0x438d}} {{art_2d|0x4383}} {{art_2d|0x69f6}} {{art_2d|0x69ec}} {{art_2d|0x41ff}} {{art_2d|0x43c7}} {{art_2d|0x43d3}} {{art_2d|0x43d9}} {{art_2d|0x43e0}} {{art_2d|0x43cb}} {{art_2d|0x4033}} {{art_2d|0x401a}} {{art_2d|0x4243}} {{art_2d|0x4104}} {{art_2d|0x429d}} {{art_2d|0x40f8}} {{art_2d|0x4291}} {{art_2d|0x4297}} {{art_2d|0x40fe}} {{art_2d|0x7127}} {{art_2d|0x7616}} ---- {{art_2d|0x41b6}} {{art_2d|0x4006}} {{art_2d|0x40a6}} {{art_2d|0x40ae}} {{art_2d|0x4090}} {{art_2d|0x4223}} {{art_2d|0x41a5}} {{art_2d|0x4226}} {{art_2d|0x6946}} {{art_2d|0x6958}} {{art_2d|0x693a}} {{art_2d|0x41f0}} {{art_2d|0x6d1a}} {{art_2d|0x61aa}} {{art_2d|0x64a8}} {{art_2d|0x7613}} {{art_2d|0x4214}} ---- {{art_2d|0x7114}} {{art_2d|0x6755}} {{art_2d|0x699d}} {{art_2d|0x686a}} {{art_2d|0x685f}} {{art_2d|0x686a}} {{art_2d|0x6715}} {{art_2d|0x6485}} {{art_2d|0x6495}} ---- {{art_2d|0x4059}} {{art_2d|0x4158}} {{art_2d|0x41cf}} === buildingpart-forms === {{art_2d|0x4058}} {{art_2d|0x405e}} {{art_2d|0x4059}} {{art_2d|0x406d}} {{art_2d|0x4070}} {{art_2d|0x4076}} {{art_2d|0x4750}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x4066}} {{art_2d|0x4751}} {{art_2d|0x4760}} {{art_2d|0x4764}} {{art_2d|0x4758}} {{art_2d|0x475b}}
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