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=== What do we need? === * <b>High-quality textures which are tileable in order to put the tiles together with no hard edges. Please also create the normal map and the specular/parallax or height map also. === notes === * see also [[parallax mapping]] === Styles === ==== Corner Joints ==== As you can see the tiles are ordered. So that you can see which ones are sharing one mesh. It is then quite easy to modify the textures in order to help us. In future I will post a model texture for each group with which it will be quite easy to create new tiles. {{art_2d|0x4080}} {{art_2d|0x40c5}} {{art_2d|0x4084}} {{art_2d|0x4177}} ---- {{art_2d|0x4127}} {{art_2d|0x4135}} {{art_2d|0x412b}} {{art_2d|0x414f}} {{art_2d|0x414c}} {{art_2d|0x437f}} {{art_2d|0x438a}} {{art_2d|0x438d}} {{art_2d|0x4383}} {{art_2d|0x69f6}} {{art_2d|0x69ec}} {{art_2d|0x41ff}} {{art_2d|0x43c7}} {{art_2d|0x43d3}} {{art_2d|0x43d9}} {{art_2d|0x43e0}} {{art_2d|0x43cb}} {{art_2d|0x4033}} {{art_2d|0x401a}} {{art_2d|0x4243}} {{art_2d|0x4104}} {{art_2d|0x429d}} {{art_2d|0x40f8}} {{art_2d|0x4291}} {{art_2d|0x4297}} {{art_2d|0x40fe}} {{art_2d|0x7127}} {{art_2d|0x7616}} {{art_2d|0x6946}} {{art_2d|0x6958}} {{art_2d|0x693a}} ---- {{art_2d|0x4059}} {{art_2d|0x4158}} {{art_2d|0x41cf}} ---- {{art_2d|0x7114}} {{art_2d|0x6755}} {{art_2d|0x699d}} {{art_2d|0x686a}} {{art_2d|0x685f}} {{art_2d|0x686a}} {{art_2d|0x6715}} {{art_2d|0x6485}} {{art_2d|0x6495}} {{art_2d|0x40a6}} {{art_2d|0x40ae}} {{art_2d|0x6d1a}} ---- {{art_2d|0x41b6}} {{art_2d|0x4090}} {{art_2d|0x4223}} {{art_2d|0x41a5}} {{art_2d|0x4226}} {{art_2d|0x41f0}} {{art_2d|0x61aa}} {{art_2d|0x64a8}} {{art_2d|0x7613}} {{art_2d|0x4214}} {{art_2d|0x4006}} === buildingpart-forms === {{art_2d|0x4058}} {{art_2d|0x405e}} {{art_2d|0x4059}} {{art_2d|0x406d}} {{art_2d|0x4070}} {{art_2d|0x4076}} {{art_2d|0x4750}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x4066}} {{art_2d|0x4751}} {{art_2d|0x4760}} {{art_2d|0x4764}} {{art_2d|0x4758}} {{art_2d|0x475b}}
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