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A Guide for Artists
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= Introduction = This guide will describe in brief words how a motivated artist can help the project to advance. In addition there will be links leading to more detailled tutorials. = Initial Steps = There are normally several ways how an artist get the idea to help Iris 2 by improving textures or providing models with higher quality. == New Object == #Sometimes you have a great idea for a totally new model. #So in order to get to know whether it is already implemented you can take the hard way by looking ingame for the object. #But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality. #If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]] #While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that. == Improving existing Material == #If you find a texture or a model ingame Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes. #Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture. #Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]].
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