Roadmap

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(3D renderer)
(3D renderer)
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* power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693  (art-tool needs update also)
* power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693  (art-tool needs update also)
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== 3D renderer ==
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== 3D Renderer ==
* way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688
* way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)
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* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)
* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
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* In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png",  set_texture_bump="bumptex0x1234.png" }
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* <strike>In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png",  set_texture_bump="bumptex0x1234.png" }</strike>
== handling/usability ==
== handling/usability ==

Revision as of 22:05, 9 November 2011

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