Working on Building Part Textures
From Iris2
(Created page with 'In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood. The reason would be th…') |
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- | In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood. The reason would be that | + | In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood. |
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+ | The reason would be that there won't be many RenderStateChange anymore. Normally a texture is loaded to render the polygones. And then the next texture will be loaded and on and on. In case of a bigger texture containing many textures. There will be only one little pause instead of many small ones. | ||
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+ | Therefore Corastin is working on a universal texture map which is then universal for every building part which is shown below. Every building style will have its own texture. |