Working on Building Part Textures

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(Created page with 'In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood. The reason would be th…')
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In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood. The reason would be that the Video Ram does not have to load several textures but only one. Therefore Corastin is working on a universal texture map which is then universal for every building part which is shown below. Every building style will have its own texture.
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In order to enhance the performance of Iris 2 it is better to have only one big texture for the building part of each style, like marble, plaster and wood.  
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The reason would be that there won't be many RenderStateChange anymore. Normally a texture is loaded to render the polygones. And then the next texture will be loaded and on and on. In case of a bigger texture containing many textures. There will be only one little pause instead of many small ones.
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Therefore Corastin is working on a universal texture map which is then universal for every building part which is shown below. Every building style will have its own texture.

Revision as of 18:12, 18 November 2011

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