How to make a Model for Iris 2
From Iris2
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* see [[How to export a 3d Model]] | * see [[How to export a 3d Model]] | ||
+ | = Static 3D-Tiles Specifications = | ||
+ | |||
+ | '''3D-Tile:''' | ||
+ | * Walls/Windows/Stairs etc.: ~12-100 Triangles | ||
+ | * Statues: ~300-1500 Triangles | ||
+ | * Tables/Chests: ~100 Triangles | ||
+ | |||
+ | |||
+ | '''LOD creation rules:''' | ||
+ | Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. | ||
+ | reduce material IDs. more important than removing polygons is the reduction of material ids on your objects. | ||
+ | Ideally the last LOD has only one render material ID assigned. | ||
+ | The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300). | ||
+ | |||
+ | |||
+ | '''Textures:''' | ||
+ | * Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM) | ||
+ | * Format: tga/dds/png | ||
+ | * 24-bit truecolor images with an 8-bit alpha channel | ||
+ | |||
+ | |||
+ | '''Sample:''' | ||
+ | |||
+ | Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br> | ||
+ | |||
+ | * The Box is 1 Tile size. | ||
+ | |||
+ | |||
+ | Before you export to <i>ogre.mesh</i>, you have to apply: | ||
+ | |||
+ | * 90° X rotation | ||
+ | |||
+ | |||
+ | '''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i> | ||
+ | |||
+ | * <b>Iris2 uses Z-Axis as "up".</b> | ||
+ | * <b>Ogre default is Y-Axis.</b> | ||
+ | |||
+ | <gallery> | ||
+ | Image:Screenshot_box_orientation.jpg|box_orientation | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | == What Static 3D-Tiles do we need? == | ||
+ | |||
+ | This is the most important Tool for artists to verfiy what is needed and what is already available! | ||
+ | * [[Item Model List]] and [[Walls]] | ||
+ | * [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame. | ||
+ | |||
+ | |||
+ | '''Furthermore:''' | ||
+ | If you create a directory with the name missing next to the iris binary | ||
+ | (ie. c:\games\iris2\bin\missing ) | ||
+ | and put "gDumpMissingModels = true" into you config.lua, iris will dump | ||
+ | every missing art as a png (TILEID.png) into the missing directory | ||
+ | during gameplay or offline mode. | ||
+ | <br> | ||
+ | |||
+ | = 3D-Character Model Specifications = | ||
+ | |||
+ | == Sample 3D-Character Models == | ||
+ | Lich Model | ||
+ | * http://sience.schattenkind.net/FreeLichModel_Ogre14.zip | ||
+ | |||
+ | more Custom Models | ||
+ | * http://sience.schattenkind.net/customchars.zip | ||
+ | |||
+ | <gallery> | ||
+ | Image:20080325142752_641.jpg|custom Sword | ||
+ | Image:20080325142851_234.jpg|custom Sword | ||
+ | </gallery> | ||
= Links = | = Links = | ||
[http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender] | [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender] |