Working on Building Part Textures
From Iris2
(→Wall and Corner Joints) |
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[0x1CF] equals the ID of your made tile but minus 0x4000 and the "tex_basecornerwall.png" should have the name of your new texture like "tex_0x123.png". | [0x1CF] equals the ID of your made tile but minus 0x4000 and the "tex_basecornerwall.png" should have the name of your new texture like "tex_0x123.png". | ||
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+ | ==Wall== | ||
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+ | In this case you can reuse the universal texture map and use this explanation in order to get the texture for your wall. | ||
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+ | <gallery>Image:Tex_basewall_exp.png</gallery> | ||
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+ | At last it will look like that. | ||
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+ | <gallery>Image:Basewalliso.jpg</gallery> |