Roadmap
From Iris2
(→3D renderer) |
(→User Wishlist) |
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== User Wishlist == | == User Wishlist == | ||
+ | * smooth Boat movement (since Stygian Abyss) => http://youtu.be/bWu7mC-rJhI?t=3m27s | ||
* (vm) theos : dynamische bodentiles + terrain : bucs-den, haven : sieht sehr hässlich aus sonst... | * (vm) theos : dynamische bodentiles + terrain : bucs-den, haven : sieht sehr hässlich aus sonst... | ||
* (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor]) | * (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor]) | ||
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* power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693 (art-tool needs update also) | * power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693 (art-tool needs update also) | ||
- | == 3D | + | == 3D Renderer == |
* way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688 | * way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688 | ||
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...) | * granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...) | ||
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* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox) | * granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox) | ||
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping) | * [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping) | ||
- | * In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234 it would look like that gArtFilterBla[0x1234] = { maptopid=0x0001, set_texture_color="farbtex0x1234.png", set_texture_bump="bumptex0x1234.png" } | + | * <strike>In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234 it would look like that gArtFilterBla[0x1234] = { maptopid=0x0001, set_texture_color="farbtex0x1234.png", set_texture_bump="bumptex0x1234.png" }</strike> |
== handling/usability == | == handling/usability == |