Working on Building Part Textures
From Iris2
(→Wall) |
(→How to implement) |
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Line 48: | Line 48: | ||
Go to ./lua/filter/filter.art and insert an additional file like | Go to ./lua/filter/filter.art and insert an additional file like | ||
- | gArtFilter[ | + | gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"} |
- | [ | + | [XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. |
==Wall== | ==Wall== |