Working on Building Part Textures
From Iris2
(→How to implement) |
(→How to implement) |
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gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"} | gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"} | ||
- | [XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]] | + | [XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]]. |
==Wall== | ==Wall== |