How to export a 3d Model
From Iris2
(→Export the Meshes) |
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==Export the Meshes== | ==Export the Meshes== | ||
- | *In the "3D View" select the mesh objects you want to export. Important is to rename your texture in | + | *In the "3D View" select the mesh objects you want to export. Important is to rename your texture in tex_XXXXYYYZZ.png or tga. X represents the description of the tile in four letters Y in four letters the material or color and Z the number. You can find more about the naimg pattern on this [[How to make Textures and Skins for Iris 2|page]]. Just a note you have to change the size in "Edit Mode" and not "Object Mode". Else the size would not change. |
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<gallery>Image:Export1.jpg</gallery> | <gallery>Image:Export1.jpg</gallery> | ||
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==Modification outside of Blender== | ==Modification outside of Blender== | ||
- | * It is quite important to delete some part of the line "solid/Tex/ | + | * It is quite important to delete some part of the line "solid/Tex/texXXXXYYYYZ.tga" into "texXXXXYYYYZ.tga" in the Mesh XML before you convert it into a mesh. |
<gallery>Image:Export5.jpg</gallery> | <gallery>Image:Export5.jpg</gallery> | ||
- | * | + | * Copy the mesh in the models folder and the textures in the texture one. |
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=Other Exporter= | =Other Exporter= | ||
* http://www.ogre3d.org/download/tools | * http://www.ogre3d.org/download/tools | ||
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+ | '''Exporter:''' | ||
+ | *[http://www.ofusiontechnologies.com/downloads.html oFusion Community Edition 1.8.6 for Max 7/8/9] | ||
+ | ** Explanation: [http://www.ofusiontechnologies.com/exporter.html] | ||
+ | * Forum for this exporter: [http://www.ogre3d.org/addonforums/viewtopic.php?t=5024] | ||
+ | <br> |