How to export a 3d Model
From Iris2
(→Modification outside of Blender) |
(→Export the Meshes) |
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==Export the Meshes== | ==Export the Meshes== | ||
- | *In the "3D View" select the mesh objects you want to export. Important is to rename your texture in | + | *In the "3D View" select the mesh objects you want to export. Important is to rename your texture in tex_XXXXYYYZZ.png or tga. X represents the description of the tile in four letters Y in four letters the material or color and Z the number. You can find more about the naimg pattern on this [[How to make Textures and Skins for Iris 2|page]]. Just a note you have to change the size in "Edit Mode" and not "Object Mode". Else the size would not change. |
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<gallery>Image:Export1.jpg</gallery> | <gallery>Image:Export1.jpg</gallery> | ||
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==Modification outside of Blender== | ==Modification outside of Blender== | ||
- | * It is quite important to delete some part of the line "solid/Tex/ | + | * It is quite important to delete some part of the line "solid/Tex/texXXXXYYYYZ.tga" into "texXXXXYYYYZ.tga" in the Mesh XML before you convert it into a mesh. |
<gallery>Image:Export5.jpg</gallery> | <gallery>Image:Export5.jpg</gallery> | ||
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* Copy the mesh in the models folder and the textures in the texture one. | * Copy the mesh in the models folder and the textures in the texture one. | ||