Working on Building Part Textures
From Iris2
(→Corner Joints) |
(→Description of the Universal Textures) |
||
Line 19: | Line 19: | ||
=Description of the Universal Textures= | =Description of the Universal Textures= | ||
+ | |||
+ | Corastin created a basecornerwall mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used. | ||
==Corner Joints== | ==Corner Joints== | ||
Line 24: | Line 26: | ||
{{art_2d|0x40dc}} | {{art_2d|0x40dc}} | ||
- | + | {{art_2d|0x40ed}} | |
+ | |||
+ | {{art_2d|0x40e7}} | ||
+ | |||
+ | {{art_2d|0x40de}} | ||
+ | |||
+ | {{art_2d|0x40c8}} | ||
+ | |||
+ | {{art_2d|0x40c7}} | ||
+ | |||
Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors. | Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors. |