Item Model List
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		 (→{{art_group_head|small_plants|930.670}})  | 
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| + | == about ==  | ||
this page lists the biggest groups of models found in ultima online, sorted by how often they occur in the world  | this page lists the biggest groups of models found in ultima online, sorted by how often they occur in the world  | ||
| + | * for bringing models into the game :  | ||
| + | ** see also [[A_Guide_for_Artists]]  | ||
| + | ** either try yourself : [http://www.ogre3d.org/tikiwiki/OGRE+Exporters export to ogre.mesh] and dump them with the proper id into iris/data/models (see mainmenu debugmode for testing and ingame bottom-line debug infos for id of objects)   | ||
| + | ** or if you're having trouble with that just send us the models in a format we can open without costly software, e.g. blender,collada,milkshape format,  | ||
| + | ** with blender we can also import those : [[File:Blender_import.jpg|100px]]  | ||
* you can browse through the models by using the [http://ghoulsblade.schattenkind.net/iris/irisarttool/ iris art tool] web-app  | * you can browse through the models by using the [http://ghoulsblade.schattenkind.net/iris/irisarttool/ iris art tool] web-app  | ||
* see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread]  | * see also the [http://iris2.de/forum/viewtopic.php?t=1316 forum thread]  | ||
| + | * the images with the pink cross are from the original uo data and copyright of ea/origin, so they cannot be used or modified, we need models to replace them  | ||
| + | * [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload form]  | ||
| + | * see also [[Development#Art]]  | ||
| + | |||
| + | * howto (draft)  | ||
| + | ** you need the id from the list, e.g. click on the first entry at the top under  "trees_main" section in the model list,   | ||
| + | ** you get this : http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=byname&searchname=0x4cd7  | ||
| + | ** and at the left it tells you the filename : mdl_003287    | ||
| + | ** which you can find under data/models/models/to_004000/mdl_003287.mesh  | ||
| + | ** put textures, e.g. .png .jpg under iris/data/models/textures/   | ||
| + | ** put .material files under iris/data/custom/materials/  , the format is explained in ogre docs : http://www.ogre3d.org/docs/manual/manual_toc.html#SEC_Contents  | ||
| + | ** for custom models : data\custom\models\  | ||
| + | ** box for orientation (what axis is up etc) : http://sience.schattenkind.net/box_orientation.zip  | ||
== {{art_group_head|small_plants|930.670}} ==  | == {{art_group_head|small_plants|930.670}} ==  | ||
| - | *   | + | * Tons of small plants found in the forest and swamps  | 
| - | * {{artstate|  | + | * Full set contains 69 items 26 left  | 
| - | * {{art_2d3d|  | + | * {{artstate|orange|medium|Some are not redone yet}}  | 
| + | |||
| + | Palms  | ||
| + | * {{art_2d3d|0x4c9c}} {{art_2d3d|0x4c9a}} {{art_2d3d|0x4c9b}} {{art_2d3d|0x4c9d}} {{art_2d3d|0x4c99}}  | ||
| + | |||
| + | Cactus - Another base  | ||
| + | * {{art_2d3d|0x4d2c}} {{art_2d3d|0x4d28}} {{art_2d3d|0x4d26}} {{art_2d3d|0x4d2a}} {{art_2d3d|0x4d27}} {{art_2d3d|0x4d25}} {{art_2d3d|0x4d35}}  {{art_2d3d|0x4d2e}}   | ||
| + | |||
| + | Unidentified  | ||
| + | * {{art_2d3d|0x5b7e}} {{art_2d3d|0x4ca6}}   | ||
| + | |||
| + | Flowers  | ||
| + | * {{art_2d3d|0x4d34}} {{art_2d3d|0x4d30}} {{art_2d3d|0x4c8e}} {{art_2d3d|0x4cbf}} {{art_2d3d|0x4cbe}} {{art_2d3d|0x4d31}}  | ||
| + | |||
| + | Lilypads - Create own models  | ||
| + | |||
| + | * {{art_2d3d|0x4d06}} {{art_2d3d|0x4d08}} {{art_2d3d|0x4dc1}} {{art_2d3d|0x4dc2}} {{art_2d3d|0x4dc3}}  | ||
== {{art_group_head|trees_main|692.422}} ==  | == {{art_group_head|trees_main|692.422}} ==  | ||
* there are lots of forests in uo, and thus, lots of trees  | * there are lots of forests in uo, and thus, lots of trees  | ||
| + | * 75 items 4 are remade  | ||
* {{artstate|orange|medium|existing could be improved}}  | * {{artstate|orange|medium|existing could be improved}}  | ||
* {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}}  | * {{art_2d3d|0x4cd7}} {{art_2d3d|0x4cdd}} {{art_2d3d|0x4cde}}  | ||
== {{art_group_head|buildingparts|ca 320.000}} ==  | == {{art_group_head|buildingparts|ca 320.000}} ==  | ||
| + | * <b><big>see also [[Walls]]</big></b>  | ||
* walls,roofs and similar buildingparts, textures rather than models needed here (geometry can be generated)  | * walls,roofs and similar buildingparts, textures rather than models needed here (geometry can be generated)  | ||
* {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}}  | * {{artstate|orange|medium|good&highres textures and normalmaps+specular maps would have a big impact here}}  | ||
* {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}}  | * {{art_2d3d|0x405f}} {{art_2d3d|0x476c}} {{art_2d3d|0x471e}} {{art_2d3d|0x4789}} {{art_2d3d|0x47a3}}  | ||
| - | == {{art_group_head|  | + | == {{art_group_head|Flowers|142.787}} ==    | 
| - | * most   | + | * the most common ones are just small colored dots in the 2d client, 3d would allow for more detail  | 
| - | *   | + | * Full set contains 26 items  | 
| - | * {{  | + | * {{artstate|green|Above Average|Makeover done without bughunting}}  | 
== {{art_group_head|mushrooms|136.892}} ==  | == {{art_group_head|mushrooms|136.892}} ==  | ||
* tons of those around too  | * tons of those around too  | ||
| + | * 21 items 15 are already remade  | ||
* {{artstate|orange|medium|existing could be improved}}  | * {{artstate|orange|medium|existing could be improved}}  | ||
* {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}}  | * {{art_2d3d|0x4d16}} {{art_2d3d|0x4d17}} {{art_2d3d|0x4d14}} {{art_2d3d|0x4d13}}  | ||
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== {{art_group_head|fern|113.917}} ==  | == {{art_group_head|fern|113.917}} ==  | ||
| - | *   | + | * Bushy grass, tons of that around  | 
| + | * Full set contains 6 items 6 left  | ||
* {{artstate|red|bad|many missing,existing could be improved}}  | * {{artstate|red|bad|many missing,existing could be improved}}  | ||
| - | * {{art_2d3d|0x4ca3}} {{  | + | * {{art_2d3d|0x4ca3}} {{art_2d3d|0x4ca2}} {{art_2d3d|0x4ca4}} {{art_2d3d|0x4ca1}} {{art_2d3d|0x4c9f}} {{art_2d3d|0x4ca0}}  | 
== {{art_group_head|rocks|98.818}} ==  | == {{art_group_head|rocks|98.818}} ==  | ||
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* {{artstate|red|bad|many missing,existing could be improved}}  | * {{artstate|red|bad|many missing,existing could be improved}}  | ||
* {{art_2d|0x4dca}} {{art_2d|0x51c9}} {{art_2d|0x632b}} {{art_2d|0x4c76}} {{art_2d|0x4e62}} {{art_2d|0x4c16}} {{art_2d|0x4c6a}} {{art_2d|0x5602}} {{art_2d|0x4fac}} {{art_2d|0x5f14}} {{art_2d|0x51ea}} {{art_2d|0x4b45}} {{art_2d|0x49e9}} {{art_2d|0x560b}} {{art_2d|0x54ec}} {{art_2d|0x4eef}} {{art_2d|0x4faf}}  | * {{art_2d|0x4dca}} {{art_2d|0x51c9}} {{art_2d|0x632b}} {{art_2d|0x4c76}} {{art_2d|0x4e62}} {{art_2d|0x4c16}} {{art_2d|0x4c6a}} {{art_2d|0x5602}} {{art_2d|0x4fac}} {{art_2d|0x5f14}} {{art_2d|0x51ea}} {{art_2d|0x4b45}} {{art_2d|0x49e9}} {{art_2d|0x560b}} {{art_2d|0x54ec}} {{art_2d|0x4eef}} {{art_2d|0x4faf}}  | ||
| + | * see also {{art_group|house_equip_main}} {{art_2d|0x5940}} {{art_2d|0x4efa}} {{art_2d|0x4fab}} {{art_2d|0x54f0}} {{art_2d|0x62c5}}  | ||
| + | * see also {{art_group|resources}} {{art_2d|0x5a9b}} {{art_2d|0x5767}} {{art_2d|0x5bf2}} {{art_2d|0x5081}} {{art_2d|0x59b9}} {{art_2d|0x4df9}} {{art_2d|0x5079}} {{art_2d|0x4f95}} {{art_2d|0x5be0}}   | ||
| + | * see also {{art_group|regs}} {{art_2d|0x4f8e}} {{art_2d|0x4f88}} {{art_2d|0x4ef3}} {{art_2d|0x4f7b}} {{art_2d|0x4f7d}} {{art_2d|0x4f8d}}  | ||
| + | * see also {{art_group|potions}} {{art_2d|0x4f0b}} {{art_2d|0x4f0c}} {{art_2d|0x4f08}} {{art_2d|0x4f0d}} {{art_2d|0x4f0a}} {{art_2d|0x4f07}} {{art_2d|0x4f09}} {{art_2d|0x4f06}}   | ||
| + | * see also {{art_group|necroscrolls}} {{art_2d|0x6279}} {{art_2d|0x6277}} {{art_2d|0x626f}} {{art_2d|0x6264}} {{art_2d|0x6262}}  | ||
== {{art_group_head|cave:scenery|32.241}} ==  | == {{art_group_head|cave:scenery|32.241}} ==  | ||
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* {{artstate|orange|medium|existing could be improved}}  | * {{artstate|orange|medium|existing could be improved}}  | ||
* {{art_2d3d|0x48e1}} {{art_2d3d|0x48e4}} {{art_2d3d|0x48ea}} {{art_2d3d|0x48e3}} {{art_2d3d|0x48e7}} {{art_2d3d|0x48e2}}  | * {{art_2d3d|0x48e1}} {{art_2d3d|0x48e4}} {{art_2d3d|0x48ea}} {{art_2d3d|0x48e3}} {{art_2d3d|0x48e7}} {{art_2d3d|0x48e2}}  | ||
| + | |||
| + | == {{art_group_head|tables_main|ca 30.000}} ==  | ||
| + | * common furniture  | ||
| + | * {{artstate|yellow|ok|existing could be improved}}  | ||
| + | * {{art_2d3d|0x4b34}} {{art_2d3d|0x4b6b}} {{art_2d3d|0x4b90}} {{art_2d3d|0x4b2d}} {{art_2d3d|0x4b60}} {{art_2d3d|0x4459}} {{art_2d3d|0x4a2a}} {{art_2d3d|0x5218}} {{art_2d3d|0x4b32}} {{art_2d3d|0x4b4f}} {{art_2d3d|0x4b56}}  {{art_2d3d|0x5992}} {{art_2d|0x5996}} {{art_2d3d|0x4fb1}} {{art_2d3d|0x4675}} {{art_2d3d|0x46f5}} {{art_2d3d|0x6a0b}}  {{art_2d3d|0x4480}}   | ||
| + | * see also {{art_group|tables_main}} (ca 11.000)  | ||
| + | * see also {{art_group|benches}} (ca 5.000)  | ||
| + | * see also {{art_group|chairs_etc}} (ca 3.000)  | ||
| + | * see also {{art_group|tables_stone}} (ca 4.000)  | ||
| + | * see also {{art_group|beds_main}} (ca 4.000)  | ||
| + | * see also {{art_group|forge}}  | ||
| + | * see also {{art_group|door:metal}}  | ||
| + | * see also {{art_group|door:buildingparts:woodendoor}}  | ||
| + | * see also {{art_group|door:multipart_furniture}}  | ||
| + | |||
| + | |||
== {{art_group_head|brokencrystalls|25.974}} ==  | == {{art_group_head|brokencrystalls|25.974}} ==  | ||
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* {{art_2d|0x623b}} {{art_2d3d|0x623f}}  | * {{art_2d|0x623b}} {{art_2d3d|0x623f}}  | ||
| - | == {{art_group_head|  | + | == {{art_group_head|hedges|21.126}} ==  | 
* few models, but commonly used, the famous hedgemaze comes to mind, could use some material tricks or similar to look bushy  | * few models, but commonly used, the famous hedgemaze comes to mind, could use some material tricks or similar to look bushy  | ||
* {{artstate|orange|medium|existing could be improved}}  | * {{artstate|orange|medium|existing could be improved}}  | ||
| - | *   | + | * {{art_2d3d|0x4c8f}} {{art_2d3d|0x4c92}}    | 
== {{art_group_head|spilled|20.074}} ==  | == {{art_group_head|spilled|20.074}} ==  | ||
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* a must have in any dungeon, we need more detailed models here, and less plastic looking material too  | * a must have in any dungeon, we need more detailed models here, and less plastic looking material too  | ||
* {{artstate|orange|medium|existing could be improved}}  | * {{artstate|orange|medium|existing could be improved}}  | ||
| - | * {{art_2d3d|0x5b17}} {{art_2d3d|0x5b0b}} {{art_2d3d|0x5b0a}} {{art_2d3d|0x5b0e}}  | + | * {{art_2d3d|0x5b17}} {{art_2d3d|0x5b0b}} {{art_2d3d|0x5b0a}} {{art_2d3d|0x5b0e}} {{art_2d3d|0x5a03}}  | 
| + | * see also {{art_group|skeleton}}  | ||
== {{art_group_head|skulls|7.659}} ==  | == {{art_group_head|skulls|7.659}} ==  | ||
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* {{artstate|orange|medium|many missing, existing could be improved}}  | * {{artstate|orange|medium|many missing, existing could be improved}}  | ||
* {{art_2d3d|0x5adb}} {{art_2d3d|0x5ae1}} {{art_2d3d|0x5854}} {{art_2d3d|0x6204}}  | * {{art_2d3d|0x5adb}} {{art_2d3d|0x5ae1}} {{art_2d3d|0x5854}} {{art_2d3d|0x6204}}  | ||
| - | |||
| - | |||
| - | |||
| - | |||
== {{art_group_head|containers|9.742}} ==  | == {{art_group_head|containers|9.742}} ==  | ||
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* it'd be quite dark without those  | * it'd be quite dark without those  | ||
* {{artstate|yellow|ok|existing could be improved}}  | * {{artstate|yellow|ok|existing could be improved}}  | ||
| - | * {{art_2d3d|  | + | * {{art_2d3d|0x4a07}} {{art_2d3d|0x4a22}} {{art_2d3d|0x4b26}} {{art_2d3d|0x4e31}} {{art_2d3d|0x4b1d}} {{art_2d3d|0x59aa}}  | 
| + | |||
| + | == {{art_group_head|spiderweb|6.219}} ==  | ||
| + | * sticky webs, and big ones. hard to make "models" for those, probably needs some shader/material stuff and/or some fancy geometry generation? ideas welcome  | ||
| + | * {{artstate|yellow|ok|existing could be improved}}  | ||
| + | * {{art_2d3d|0x4ee3}} {{art_2d3d|0x50d3}} {{art_2d3d|0x50d5}}  | ||
| + | |||
| + | == {{art_group_head|ironfence|5.318}} ==  | ||
| + | * often found around graveyards  | ||
| + | * {{artstate|orange|medium|existing could be improved}}  | ||
| + | * {{art_2d3d|0x4849}} {{art_2d3d|0x484a}} {{art_2d3d|0x485b}}  | ||
| + | |||
| + | == {{art_group_head|cavewall|4.664}} ==  | ||
| + | * underground tunnels and similar  | ||
| + | * {{artstate|red|medium|missing}}  | ||
| + | * {{art_2d|0x4269}} {{art_2d|0x4263}} {{art_2d|0x4268}}   | ||
| + | |||
| + | == {{art_group_head|crystal|4.388}} ==  | ||
| + | * malas and prism of light scenery  | ||
| + | * {{artstate|orange|medium|many missing,existing could be improved}}  | ||
| + | * {{art_2d3d|0x6212}} {{art_2d|0x622c}} {{art_2d|0x6210}}  | ||
| + | |||
| + | == {{art_group_head|vines|4.349}} ==  | ||
| + | * very decorative on old castle walls  | ||
| + | * {{artstate|yellow|ok|existing could be improved}}  | ||
| + | * {{art_2d3d|0x4ceb}} {{art_2d3d|0x4ced}}  | ||
| + | |||
| + | == {{art_group_head|bodyparts|1.633}} ==  | ||
| + | * remnants of carnage  | ||
| + | * {{artstate|red|bad|missing}}  | ||
| + | * {{art_2d|0x5da0}} {{art_2d|0x5cf0}} {{art_2d|0x5ce0}} {{art_2d|0x5cde}} {{art_2d|0x5d9f}} {{art_2d|0x5da3}}  | ||
| + | |||
| + | == {{art_group_head|decorative|1.624}} ==  | ||
| + | * decorative weapons, for the knight's home castle  | ||
| + | * {{artstate|yellow|ok|existing could be improved}}  | ||
| + | * {{art_2d3d|0x5566}} {{art_2d3d|0x556a}} {{art_2d3d|0x5585}} {{art_2d3d|0x551a}} {{art_2d3d|0x555c}} {{art_2d3d|0x5508}} {{art_2d|0x5579}} {{art_2d|0x557b}}  | ||
| + | |||
| + | == {{art_group_head|mushroom(malas)|953}} ==  | ||
| + | * the giant mushrooms found in malas near umbra, certainly special enough to deserve some attention  | ||
| + | * {{artstate|red|bad|missing}}  | ||
| + | * {{art_2d|0x6231}} {{art_2d|0x622e}} {{art_2d|0x6230}} {{art_2d|0x622f}}  | ||
| + | |||
| + | == {{art_group_head|gravestones|1.062}} ==  | ||
| + | * no graveyard without these  | ||
| + | * {{artstate|orange|medium|existing could be improved}}  | ||
| + | * {{art_2d3d|0x5184}} {{art_2d3d|0x4ed4}} {{art_2d3d|0x4ed8}} {{art_2d|0x517b}} {{art_2d|0x516e}}  | ||
| + | * see also {{art_group|graves}}  | ||
| + | |||
| + | == misc ==  | ||
| + | * {{artstate|orange|medium|existing could be improved}}  | ||
| + | * {{art_3d|0x7e6c}} {{art_3d|0x573e}} {{art_2d3d|0x4420}} {{art_2d3d|0x4428}} {{art_2d3d|0x4004}} {{art_2d3d|0x4005}} {{art_2d|0x61a8}}  | ||
| + | * see also {{art_group|shipparts}}  | ||
| + | * see also {{art_group|fountain}}  | ||
| + | * see also {{art_group|gruesome_standard}}  | ||
| + | * see also {{art_group|ankhs}}  | ||
| + | * see also {{art_group|palisad}} (e.g. ork fort)  | ||
