How to write a Material File

From Iris2

Jump to: navigation, search
(diffuse_template_foliage)
(Import the materia-templates.material)
 
Line 8: Line 8:
-
<code>import * from "material-templates.material"</code>
+
<pre>import * from "material-templates.material"</pre>
Line 14: Line 14:
==Defining the Template and Texture==
==Defining the Template and Texture==
-
 
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.
-
 
+
<pre>
-
<code>
+
material basefloortile : diffuse_template
material basefloortile : diffuse_template
-
 
{  
{  
-
 
+
  set_texture_alias ambient_tex tex_basefloortile.png
-
set_texture_alias ambient_tex tex_basefloortile.png
+
  set_texture_alias diffuse_tex tex_basefloortile.png
-
 
+
-
set_texture_alias diffuse_tex tex_basefloortile.png
+
-
 
+
}
}
-
 
+
</pre>
-
</code>
+
Diffuse is the texture for normal light and ambient is what happens if there is no light.
Diffuse is the texture for normal light and ambient is what happens if there is no light.
Line 64: Line 57:
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.
 +
 +
=Links=
 +
 +
[http://www.ogre3d.org/tikiwiki/Materials Tutorials]

Current revision as of 16:01, 19 December 2011

Personal tools