Test
From Iris2
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= Corastins To Do List | = Corastins To Do List | ||
+ | Weihnachten und Neujahr plus Umzug hauen mich um. | ||
+ | SiENcE: nich zuviel zumuten. viel glück! | ||
+ | Corastin: Ich hoff es melden sich einioge Leute und laden was hoch | ||
+ | Corastin: Irgendwie ist Referendariat richtig tough =( | ||
[[A Guide for Artists]] | [[A Guide for Artists]] | ||
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Ideas Halgar | Ideas Halgar | ||
- | = | + | = Trees = |
- | + | CaduneTree Editor zum ausprobieren: | |
- | * | + | * [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio] |
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- | * | + | Trees in UO-Iris2 |
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple | ||
+ | * http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log | ||
- | + | * Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br> | |
- | + | :Auszug aus lib.uoids.lua:<br> | |
+ | <code> | ||
+ | gSeasonSetting = 0<br> | ||
+ | gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} | ||
+ | </code> | ||
+ | |||
+ | [[Iris2 - Ideen]] | ||
+ | |||
+ | = Tools = | ||
Tools: | Tools: | ||
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* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen. | * Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen. | ||
- | * Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. | + | * Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art. |
<gallery> | <gallery> | ||
- | Image:20111205195832_859.png|lighting on | + | Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on |
- | Image:20111205222712_625.png|lighting off | + | Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off |
+ | Image:20111205223919 000.png|diffuse_template_foliage mit lighting on | ||
</gallery> | </gallery> | ||
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* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?) | * Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?) | ||
+ | |||
+ | = UO - UI Guides= | ||
+ | |||
+ | http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html | ||
+ | |||
+ | Custom UO - UI<br> | ||
+ | http://www.youtube.com/watch?v=lt64yhhQAcw | ||
+ | |||
+ | High Seas<br> | ||
+ | http://www.youtube.com/watch?v=Lm-km8VZDso | ||
+ | |||
+ | Boat - PVP<br> | ||
+ | http://www.youtube.com/watch?v=qPvFaktsAvI | ||
+ | |||
+ | = Milestones = | ||
+ | |||
+ | milestone 1 britain | ||
+ | * create all items for britain | ||
+ | |||
+ | = Questions = | ||
+ | |||
+ | If you make a new game, ask this questions to yourself. | ||
+ | * Is this a game I’d really be impressed to play? | ||
+ | * Will anyone remember the game once they’ve stopped playing? | ||
+ | * What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?) |