How to make a Model for Iris 2
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- | + | = Static 3D-Tiles Specifications = | |
+ | |||
+ | '''3D-Tile:''' | ||
+ | * Walls/Windows/Stairs etc.: ~12-100 Triangles | ||
+ | * Statues: ~300-1500 Triangles | ||
+ | * Tables/Chests: ~100 Triangles | ||
- | |||
- | |||
- | |||
+ | '''LOD creation rules:''' | ||
+ | Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. | ||
+ | reduce material IDs. more important than removing polygons is the reduction of material ids on your objects. | ||
+ | Ideally the last LOD has only one render material ID assigned. | ||
+ | The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300). | ||
+ | |||
+ | |||
+ | '''Textures:''' | ||
+ | * Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM) | ||
+ | * Format: tga/dds/png | ||
+ | * 24-bit truecolor images with an 8-bit alpha channel | ||
+ | |||
+ | |||
+ | '''Sample:''' | ||
+ | |||
+ | Download: [https://owncloud.leenox.de/public.php?service=files&t=ba982fbc131e0ad3d481b40e749c16ec OrientationBox.zip]<br> | ||
+ | |||
+ | * The Box is 1 Tile size. | ||
+ | |||
+ | |||
+ | Before you export to <i>ogre.mesh</i>, you have to apply: | ||
+ | |||
+ | * 90° X rotation | ||
+ | |||
+ | |||
+ | '''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i> | ||
+ | |||
+ | * <b>Iris2 uses Z-Axis as "up".</b> | ||
+ | * <b>Ogre default is Y-Axis.</b> | ||
+ | |||
+ | <gallery> | ||
+ | Image:Screenshot_box_orientation.jpg|box_orientation | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | == What Static 3D-Tiles do we need? == | ||
+ | |||
+ | This is the most important Tool for artists to verfiy what is needed and what is already available! | ||
+ | * [[Item Model List]] and [[Walls]] | ||
+ | * [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame. | ||
+ | |||
+ | |||
+ | '''Furthermore:''' | ||
+ | If you create a directory with the name missing next to the iris binary | ||
+ | (ie. c:\games\iris2\bin\missing ) | ||
+ | and put "gDumpMissingModels = true" into you config.lua, iris will dump | ||
+ | every missing art as a png (TILEID.png) into the missing directory | ||
+ | during gameplay or offline mode. | ||
+ | <br> | ||
+ | |||
+ | =Naming Basemeshes= | ||
+ | |||
+ | bas_XXXYYYZZ.mesh | ||
+ | |||
+ | ==Examples== | ||
+ | |||
+ | *bas_walcorsm | ||
+ | *bas_wallefsm | ||
+ | *bas_walrigsm | ||
+ | |||
+ | *bas_walcorbg | ||
+ | *bas_wallefbg | ||
+ | *bas_walrigbg | ||
+ | |||
+ | *bas_flotilbg | ||
+ | |||
+ | *bas_natplasm | ||
+ | |||
+ | ==Description== | ||
+ | |||
+ | ===XXX=== | ||
+ | |||
+ | *'''wal''' equals wall | ||
+ | *'''flo''' equals floor | ||
+ | *'''nat''' equals nature | ||
+ | |||
+ | ===YYY=== | ||
+ | |||
+ | **'''cor''' equals corner | ||
+ | *'''lef''' equals left | ||
+ | *'''rig''' equals right | ||
+ | *'''til''' equals tile | ||
+ | *'''pla''' equals plant | ||
+ | |||
+ | ===ZZ=== | ||
+ | |||
+ | *'''sm''' equals small | ||
+ | *'''bg''' equals big | ||
+ | |||
+ | = 3D-Character Model Specifications = | ||
+ | |||
+ | == Custom 3D-Character Models == | ||
+ | |||
+ | How to integrate your own Monsters, Animals or Items into Iris2? | ||
+ | |||
+ | Sword Sample | ||
+ | <gallery> | ||
+ | Image:20080325142752_641.jpg|custom Sword | ||
+ | Image:20080325142851_234.jpg|custom Sword | ||
+ | </gallery> | ||
+ | |||
+ | Here are 4 sample meshes: | ||
+ | |||
+ | Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip] | ||
= Links = | = Links = | ||
- | [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender] | + | * [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender] |
+ | |||
+ | * [http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender] | ||
+ | |||
+ | =Tools for Artists= | ||
+ | |||
+ | '''Ogre3D Radiant Tool:''' | ||
+ | [http://www.ogre3d.org/forums/viewtopic.php?t=26518&start=0] | ||
+ | <br> | ||
+ | |||
+ | '''Silo Tool:''' | ||
+ | [http://www.nevercenter.com/download/] |