How to make a Model for Iris 2
From Iris2
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= Static 3D-Tiles Specifications = | = Static 3D-Tiles Specifications = | ||
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'''Sample:''' | '''Sample:''' | ||
- | Download: [https://owncloud.leenox.de/ | + | Download: [https://owncloud.leenox.de/public.php?service=files&t=ba982fbc131e0ad3d481b40e749c16ec OrientationBox.zip]<br> |
* The Box is 1 Tile size. | * The Box is 1 Tile size. | ||
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=Naming Basemeshes= | =Naming Basemeshes= | ||
- | + | bas_XXXYYYZZ.mesh | |
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- | + | ==Examples== | |
- | + | ||
- | + | *bas_walcorsm | |
+ | *bas_wallefsm | ||
+ | *bas_walrigsm | ||
+ | |||
+ | *bas_walcorbg | ||
+ | *bas_wallefbg | ||
+ | *bas_walrigbg | ||
+ | |||
+ | *bas_flotilbg | ||
+ | |||
+ | *bas_natplasm | ||
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+ | ==Description== | ||
+ | |||
+ | ===XXX=== | ||
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+ | *'''wal''' equals wall | ||
+ | *'''flo''' equals floor | ||
+ | *'''nat''' equals nature | ||
+ | |||
+ | ===YYY=== | ||
+ | |||
+ | **'''cor''' equals corner | ||
+ | *'''lef''' equals left | ||
+ | *'''rig''' equals right | ||
+ | *'''til''' equals tile | ||
+ | *'''pla''' equals plant | ||
+ | |||
+ | ===ZZ=== | ||
+ | |||
+ | *'''sm''' equals small | ||
+ | *'''bg''' equals big | ||
= 3D-Character Model Specifications = | = 3D-Character Model Specifications = | ||
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Here are 4 sample meshes: | Here are 4 sample meshes: | ||
- | Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/ | + | Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip] |
= Links = | = Links = | ||
- | [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender] | + | * [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender] |
- | [http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender] | + | |
+ | * [http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender] | ||
=Tools for Artists= | =Tools for Artists= |