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From Iris2
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<b>Specifications for 3D-Models:</b> | <b>Specifications for 3D-Models:</b> | ||
- | + | '''3D-Models:''' | |
- | + | * Walls/Windows/Stairs etc.: ~12-100 Triangles | |
- | + | * Statues: ~300-1500 Triangles | |
- | + | * Tables/Chests: ~100 Triangles | |
- | LOD creation rules: | + | '''LOD creation rules:''' |
- | + | Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. | |
- | + | reduce material IDs. more important than removing polygons is the reduction of material ids on your objects. | |
- | + | Ideally the last LOD has only one render material ID assigned. | |
- | + | The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300). | |
- | Textures: | + | '''Textures:''' |
- | + | * Size: ~512x512 (but can be any Size ... think of using one Texture for more Models using UVM) | |
- | + | * Format: tga/dds/png | |
- | + | * 24-bit truecolor images with an 8-bit alpha channel | |
- | + | ||
- | + | '''Sample:''' | |
Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br> | Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br> | ||
- | *The Box is 1 Tile size. | + | * The Box is 1 Tile size. |
- | + | Before you export to <i>ogre.mesh</i>, you have to apply: | |
* 90° X rotation | * 90° X rotation | ||
- | + | '''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i> | |
* <b>Iris2 uses Z-Axis as "up".</b> | * <b>Iris2 uses Z-Axis as "up".</b> |