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(Which Models/Meshes do we need for 3D?)
(Which Models/Meshes do we need for 3D?)
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'''Specs for Terrain Groundtextures:'''
'''Specs for Terrain Groundtextures:'''
   
   
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<pre>Size: 1024x1024pixel
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* Size: 1024x1024pixel
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Format: tga/dds/png
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* Format: tga/dds/png
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24-bit truecolor images (groundtextures don't need an alpha ch.)
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* 24-bit truecolor images (groundtextures don't need an alpha ch.)
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</pre>
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Originally Iris2 loads Groundtextures from original UO data
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Originally Iris2 loads Groundtextures from original UO data
(Texmap.mul), so it's not legal to create modifications of those, they
(Texmap.mul), so it's not legal to create modifications of those, they
have to be replaced by completely new highres Groundtextures.<br>
have to be replaced by completely new highres Groundtextures.<br>
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textures.<br>
textures.<br>
Now, we only need ONE Groundtexture for each Tileset.
Now, we only need ONE Groundtexture for each Tileset.
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  <br>
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<br>
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<b>You can find more information here :</b>
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'''You can find more information here:'''
   
   
* [[Ground_Textures Ground Textures]]
* [[Ground_Textures Ground Textures]]

Revision as of 12:59, 20 October 2011

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