Art
From Iris2
(→Which Models/Meshes do we need for 3D?) |
(→Which Models/Meshes do we need for 3D?) |
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'''Specs for Terrain Groundtextures:''' | '''Specs for Terrain Groundtextures:''' | ||
- | + | * Size: 1024x1024pixel | |
- | Format: tga/dds/png | + | * Format: tga/dds/png |
- | 24-bit truecolor images (groundtextures don't need an alpha ch.) | + | * 24-bit truecolor images (groundtextures don't need an alpha ch.) |
- | + | ||
- | + | Originally Iris2 loads Groundtextures from original UO data | |
(Texmap.mul), so it's not legal to create modifications of those, they | (Texmap.mul), so it's not legal to create modifications of those, they | ||
have to be replaced by completely new highres Groundtextures.<br> | have to be replaced by completely new highres Groundtextures.<br> | ||
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textures.<br> | textures.<br> | ||
Now, we only need ONE Groundtexture for each Tileset. | Now, we only need ONE Groundtexture for each Tileset. | ||
- | + | <br> | |
- | + | ||
+ | |||
+ | '''You can find more information here:''' | ||
* [[Ground_Textures Ground Textures]] | * [[Ground_Textures Ground Textures]] |