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<h1> <span class="mw-headline"> 3D Editor Exporter / Tools </span></h1>
<h1> <span class="mw-headline"> 3D Editor Exporter / Tools </span></h1>
<h3> <span class="mw-headline"> 3D Studio Max </span></h3>
<h3> <span class="mw-headline"> 3D Studio Max </span></h3>
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Exporter:
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'''Exporter:'''
   
   
*[http://www.ofusiontechnologies.com/downloads.html oFusion Community Edition 1.8.6 for Max 7/8/9]
*[http://www.ofusiontechnologies.com/downloads.html oFusion Community Edition 1.8.6 for Max 7/8/9]
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** Explanation: [http://www.ofusiontechnologies.com/exporter.html]
** Explanation: [http://www.ofusiontechnologies.com/exporter.html]
* Forum for this exporter: [http://www.ogre3d.org/addonforums/viewtopic.php?t=5024]
* Forum for this exporter: [http://www.ogre3d.org/addonforums/viewtopic.php?t=5024]
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<br>
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<br>
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<h3> <span class="mw-headline"> Blender </span></h3>
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'''Blender Exporter:'''
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Exporter:<br>
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[http://sfz.schattenkind.net/wiki/index.php/HowToExportFromBlender Tutorial, How To Export Models from Blender to Ogre *.mesh]<br>
[http://sfz.schattenkind.net/wiki/index.php/HowToExportFromBlender Tutorial, How To Export Models from Blender to Ogre *.mesh]<br>
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  (A tip by suwing, see : [http://www.iris2.de/forums/viewtopic.php?t=1061%7CArtist Iris2 guidelines] for more info)
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(A tip by suwing, see : [http://www.iris2.de/forums/viewtopic.php?t=1061%7CArtist Iris2 guidelines] for more info)
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** Get [http://ghoulsblade.schattenkind.net/ogre/OgreBlenderExport_v1.4.0_prefixpatch.zip Blender Exporter v1.4.0 + PrefixPatch] or [http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922 Latest Blender Export Script] to take meshes from Blender to Ogre XML. Requires the use of the OgreXMLConverter contained in the [http://downloads.sourceforge.net/ogre/OgreCommandLineTools_v1.4.0.msi?download OgreCommandLineTools_v1.4.0.msi] to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh).
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** Get [http://ghoulsblade.schattenkind.net/ogre/OgreBlenderExport_v1.4.0_prefixpatch.zip Blender Exporter v1.4.0 + PrefixPatch] or [http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922 Latest Blender Export Script] to take meshes from Blender to Ogre XML. Requires the use of the OgreXMLConverter contained in the [http://downloads.sourceforge.net/ogre/OgreCommandLineTools_v1.4.0.msi?download OgreCommandLineTools_v1.4.0.msi] to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh).
** Before export your item go in editing mode, select your item and press "w" and "flip normal" to a good ingame visual.
** Before export your item go in editing mode, select your item and press "w" and "flip normal" to a good ingame visual.
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<h3> <span class="mw-headline"> Ogre3D Radiant </span></h3>
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'''Ogre3D Radiant Tool:'''
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Tool:<br>
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[http://www.duskengine.de/index.php?option=com_ionFiles&func=download&Itemid=1]
[http://www.duskengine.de/index.php?option=com_ionFiles&func=download&Itemid=1]
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<br>
   
   
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<h3> <span class="mw-headline"> Silo </span></h3>
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'''Silo Tool:'''
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Tool:<br>
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[http://www.nevercenter.com/download/]
[http://www.nevercenter.com/download/]
<br><br>
<br><br>
   
   
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<h1> <span class="mw-headline"> Texture Samples </span></h1>
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'''Texture Samples'''
* [[Direct_Draw_Surface_%28DDS%29 Direct Draw Surface (DDS)]] - howto use DDS Texture compression
* [[Direct_Draw_Surface_%28DDS%29 Direct Draw Surface (DDS)]] - howto use DDS Texture compression
* [[DDSLinuxGimpHowto DDSLinuxGimpHowto]]
* [[DDSLinuxGimpHowto DDSLinuxGimpHowto]]
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For inspiration visit my [http://ghoulsblade.schattenkind.net/photos.php? Ghoulys photo collection]
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For inspiration visit my [http://ghoulsblade.schattenkind.net/photos.php? Ghoulys photo collection]
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* [http://ghoulsblade.schattenkind.net/photos.php?subdir=data photos for ground textures] (some are already made to be tilable)
* [http://ghoulsblade.schattenkind.net/photos.php?subdir=data photos for ground textures] (some are already made to be tilable)
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* more links to textures on
* more links to textures on
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<h1> <span class="mw-headline"> gui/hud </span></h1>
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'''gui/hud'''
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(things like window frames made of wood,metall,... , icons for buttons...)
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(things like window frames made of wood,metall,... , icons for buttons...)
   
   
* später : ChatNoirs von [http://www.arvum-shard.de/] wäre evtl bereit bissl hübsches 2d zeugs für uns zu machen.
* später : ChatNoirs von [http://www.arvum-shard.de/] wäre evtl bereit bissl hübsches 2d zeugs für uns zu machen.
* later: chat noirs of [http://www.arvum-shard.de/] possibly ready bissl 2d would be nice to do stuff for us. (Google Translated)
* later: chat noirs of [http://www.arvum-shard.de/] possibly ready bissl 2d would be nice to do stuff for us. (Google Translated)

Revision as of 13:20, 20 October 2011

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