Art

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Image:20080325142851_234.jpg|custom Sword
Image:20080325142851_234.jpg|custom Sword
</gallery>
</gallery>
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= Terrain Groundtexture Specification =
 
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* Size: 1024x1024pixel
 
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* Format: tga/dds/png
 
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* 24-bit truecolor images (groundtextures don't need an alpha ch.)
 
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Originally Iris2 loads Groundtextures from original UO data
 
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(Texmap.mul), so it's not legal to create modifications of those, they
 
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have to be replaced by completely new highres Groundtextures.<br>
 
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Groundtextures are definded into Tilesets (grass, forest Tilesets)
 
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which also have transitiontiles from grass to other types (dirt or
 
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mountain). Therefor we wrote an new TerrainShader that uses splatting
 
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textures.<br>
 
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Now, we only need ONE Groundtexture for each Tileset.
 
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<br>
 
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= Tools for Artists =
= Tools for Artists =

Revision as of 09:55, 7 November 2011

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