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- | =How to find a Texture or a Model=
| + | For exporting your work |
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- | If there is a texture of a tile or a model which u don't like. So there is a possibility to find it in your "Iris 2" folder in order to redesign it. So just follow the steps listed below. '''But remember this is only for tiles and models which are only having one texture.'''
| + | http://www.ogre3d.org/tikiwiki/Blender+Exporter |
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- | 1. At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile.
| + | Nice German Tutorials |
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- | <gallery>Image:screen1.jpg</gallery>
| + | http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC |
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- | 2. Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art-Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d.
| + | ToDo by Corastin! |
- | 3. Just type the ID into the input mask of the search engine.
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- | <gallery>Image:screen2.jpg</gallery>
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- | 4. Then you will see there it is our ugly tile and remember the mdl number. In our case "mdl_000008".
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- | <gallery>Image:screen3.jpg</gallery>
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- | 5. Go into the folder data/models/models of "Iris 2" and look for "mdl_000008.mesh" and open it with a simple text editor. It is important to remember the "tex_xx" number.
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- | <gallery>Image:screen4.jpg</gallery>
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- | 6. The open the file data\models\materials\textures.material geguckt. Search for your "tex_xx" and then you find the name of your texture in the data\models\textures.
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- | <gallery>Image:screen_5.jpg</gallery>
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- | ==I can't find the Model in my Models Folder ==
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- | 1. Beware some textures are sharing the same models. Therefore it is not reasonable to create the same amount of meshes as textures. As a result in some cases you can't find the mdl in your models folder which is shown in the Iris Art-Tool. Therefore you have to open lua\filter\filter.art.lua with your text editor, which is only showing the filter for textures.
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- | 2. As an example I take "mdl_000128" which cannot be found in the models folder. Now type into the input mask "gArtFilter[128]"
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- | 3. "maptoid=132" indicates that the mdl-number is mdl_000132.
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- | <gallery>Image:screen_6.jpg</gallery>
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