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- | =How to find a Texture or a Model=
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- | If there is a texture of a tile or a model which u don't like. So there is a possibility to find it in your "Iris 2" folder in order to redesign it. So just follow the steps listed below. '''But remember this is only for tiles and models which are only having one texture.'''
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- | 1. At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile.
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- | <gallery>Image:screen1.jpg</gallery>
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- | 2. Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris 2 Art Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d.
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- | 3. Just type the ID into the input mask of the search engine.
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- | <gallery>Image:screen2.jpg</gallery>
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- | 4. Then you will see there it is our ugly tile and remember the mdl number. In our case "mdl_000008".
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- | <gallery>Image:screen3.jpg</gallery>
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- | 5. Go into the folder data/models/models of "Iris 2" and look for "mdl_000008.mesh" and open it with a simple text editor. It is important to remember the "tex_xx" number.
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- | <gallery>Image:screen4.jpg</gallery>
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- | 6. The open the file data\models\materials\textures.material geguckt. Search for your "tex_xx" and then you find the name of your texture in the data\models\textures.
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- | <gallery>Image:screen_5.jpg</gallery>
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- | ==I can't find the Model in my Models Folder ==
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- | 1. Beware some textures are sharing the same models. Therefore it is not reasonable to create the same amount of meshes as textures. As a result in some cases you can't find the mdl in your models folder which is shown in the Iris Art-Tool. Therefore you have to open lua\filter\filter.art.lua with your text editor, which is only showing the filter for textures.
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- | 2. As an example I take "mdl_000128" which cannot be found in the models folder. Now type into the input mask "gArtFilter[128]"
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- | 3. "maptoid=132" indicates that the mdl-number is mdl_000132.
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- | <gallery>Image:screen_6.jpg</gallery>
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- | =How make a seemless or tileable Texture?=
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- | =How to import an existing Model in Blender?=
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- | OgreXmlComverter
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- | # First of all download the [http://www.ogre3d.org/tikiwiki/OgreXmlConverter OgreXMLConverter] and put them in one folder.
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- | # Just drop the mesh-file which you want to convert on the OgreXMLConverter.exe and get it done. However you have to look for the XML in the folder where the original file is.
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- | Blenderimport
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- | #So now download [http://www.ogre3d.org/tikiwiki/BlenderImport Blender Import for XML]
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- | #Just copy the script into your .blender/scripts directory and restart blender. You should now have the option to import ogre meshes under File->Import.
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- | #Note that you need at least Python 2.3.x for it to work. After installing python create an environment variable called PYTHON that contains the full path to your python.exe ("X:\python\python.exe" for the default installation destination).
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- | #Additionally your Blender should only be of version 2.49. You can also have both versions installed.
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- | #The importer expects the material script(s) and all used textures to be in the
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- | same directory as your mesh.
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- | * IMPORT_OGREXMLCONVERTER: this is the path to your copy of the
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- | OgreXMLConverter, if given and valid, you can import meshes directly
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- | instead of converting them beforehand to mesh.xml files
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- | Using Blender for Iris 2
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| For exporting your work | | For exporting your work |
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| http://www.ogre3d.org/tikiwiki/Blender+Exporter | | http://www.ogre3d.org/tikiwiki/Blender+Exporter |
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- | For converting your Ogre-mesh into a XmL
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- | In order to import the XmL in Blender
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- | http://www.ogre3d.org/tikiwiki/BlenderImport
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| Nice German Tutorials | | Nice German Tutorials |