Working on Ground Textures
From Iris2
 (→Floor Textures in Iris 2)  | 
		 (→What is to be uploaded?)  | 
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* 24-bit Truecolor Images  | * 24-bit Truecolor Images  | ||
* Textures don't need an Alpha Channel  | * Textures don't need an Alpha Channel  | ||
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| + | <gallery>Image:Tex_basefloortile.png</gallery>  | ||
== Floor Textures in Iris 2 ==  | == Floor Textures in Iris 2 ==  | ||
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We introduced a new system in order to make texturing floortiles easier and making the use of textures more understandable. Therefore we implemented the mdl_basefloortile.mesh which uses the tex_basefloortile.png. You can use them to see how it looks like.    | We introduced a new system in order to make texturing floortiles easier and making the use of textures more understandable. Therefore we implemented the mdl_basefloortile.mesh which uses the tex_basefloortile.png. You can use them to see how it looks like.    | ||
| - | For instance you are working on a new texture for {{art_2d|0x71f4}} with the ID '''0x71f4'''. Then you just name your texture tex_'''  | + | For instance you are working on a new texture for {{art_2d|0x71f4}} with the ID '''0x71f4''' in hexadecimal and '''012788''' in decimal. Then you just name your texture tex_'''XXXXYYYZZ'''.png to make it for other people easier to work on it. X in four letters describes what it is and Y in four letters of which material or color and Z the number beginning with 1. You can find more [[How to make Textures and Skins for Iris 2|here]]. In the end send us a text file with the following which will be put in the last line of ./lua/filter/filter.art  | 
| - | *gArtFilter[''  | + | *gArtFilter[''012788'']={clone_meshname="basefloortile.mesh",override_tex_0="''tex_'''XXXXYYYZZ'''.png''"}  | 
| - | + | In addition also make a normal map giving it the name ''map_'''XXXXYYYZZ'''.png''  | |
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| - | In addition also make a   | + | |
If you want to test it on your own then just copy the texture in the ./data/custom/texture folder and just insert the additional line in ./lua/filter/filter.art. That's it.  | If you want to test it on your own then just copy the texture in the ./data/custom/texture folder and just insert the additional line in ./lua/filter/filter.art. That's it.  | ||
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These two are done yet {{art_2d|0x451d}} {{art_2d|0x71f4}} {{art_2d|0x4515}}  | These two are done yet {{art_2d|0x451d}} {{art_2d|0x71f4}} {{art_2d|0x4515}}  | ||
| - | Cobble Stone Tile Set   | + | Cobble Stone and Marble Floor Tile Set are done. But not perfect yet.  | 
| - | + | Stoner pavers are finished and final.  | |
| - | + | 29 of 398  | |
