Dev Blog

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= 05 December 2011 =
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<gallery>
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Image:20091008180013_944.png.jpg|OLD
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Image:20111205223919_000.png|NEW
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</gallery>
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Our new Artists [[User:Corastin|Corastin]] is updating the whole graphicset of Iris2. Here is a preview of the updated Flower & Grass tileset. Now we are going to update all Trees.
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Stay tuned!
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[[User:SiENcE|SiENcE]] 22:15, 05 December 2011
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= 28 November 2011 =
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I just updated our [[Screenshots]] section and added a lot of new screenshots.
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[[User:SiENcE|SiENcE]] 21:52, 28 November 2011
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= 18 November 2011 =
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Our new Artist '''[[User:Corastin|Corastin]]''' rewrote most of the tutorials of the artists section. This will facilitate the work of artists to help the project.<br>
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Furthermore you will see a new link "A Guide for Artists" in the menu.
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Also enjoy the new trees and textures which '''[[User:Corastin|Corastin]]''' made by '''updating''' Iris 2.
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[[User:SiENcE|SiENcE]] 21:55, 18 November 2011
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= 31 Oktober 2011 =
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I did some cleanups and add aditional Infos to the [[Development]] Section.
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[[User:SiENcE|SiENcE]] 21:36, 31 Oktober 2011
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= 22 March 2011 =
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Iris2 development visualisation from 20.08.2006 to 02.02.2011<br>
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http://www.youtube.com/watch?v=pSymT2p34B4
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* this are our SVN repository commits
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* doe via svn, [http://code.google.com/p/gource/ grouce] and ffmpeg
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[[User:SiENcE|SiENcE]] 22:36, 22 March 2011
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= 26 October 2009 =
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[[User:SiENcE|SiENcE]] 17:08, 20 January 2010 (UTC) : new Iris2 STABLE (rev 3228) released! And again lots of [http://zwischenwelt.org/trac/iris/log/trunk?verbose=on&format=changelog&rev=3228&stop_rev=3134&limit=300&mode=stop_on_copy changes].
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<pre>
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#
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# ChangeLog
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svn3021 -> svn3134
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New Features:
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  -updated to Ogre 1.6.5
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  -USE_HOME_DIR now standard (all Iris2 ConfigData is now stored in USERs Home Directory!!!)
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  *remove "USE_HOME_DIR" file from Iris2 directory to disable this (old behaviour)
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  -new macro util : IsPlayerHidden
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  -added nodraw used in underworld dungeon
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  -added new packet : kPacket_ObjectInfo 0xf3 which replaces showitem 0x1a to some degree in v7000
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  -fadelines adjust to window-resize
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  -fadelines using new guisys and uofont now
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  -chattabs is infront now,
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  -uodragdrop : hold alt to avoid stacking (useful for vendor restocking/decoration)
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  -grannyfilter : added override for scaling
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  -commandline : resolution override with -res 640x480
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  -Big Shadow Texture for 4096 resolution instead of 1024
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  -gUOAMEnabled added to config defaults
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  -CustomArtFilterFile sample (iris.filter.lua) for Shards added to "/config" and "/config/shards/zwischenwelt.xml
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Bugfixes
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  -uoam bugfixed
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  -uoam folder moved from "/data" to "/config"  (should be in shard config later)
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  -"/tmp" dir moved from default "/data" to "iris2" root
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  -mark.uoam file moved to "/tmp"
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  -moved desktop dir to config folder
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  -fixed videos paths : for packetvids
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  -texatlas creation on first startup : fixed temp path
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  -gPacketSizeOverride6017 was applied before the shard config was loaded
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  -premake.lua path fix : removed double / , needed for rpm build/extract debug infos
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  -fixed targetting multi-floor etc, for example when placing furniture
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  -securetrade norender fix
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  -secure trade for norender, text-entry hook
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  -emergency update : added svn clean to resolve locks from crash during update
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  -v7000 : fixed poisoned state, added scripttree packet dummy
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  -premakelinux.sh params passed to premake
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  -added option --nosound to disable openal and fmod
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  -directx runtime deleted
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  -improved luabinder
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  -prefer opengl by default, since directx crashes on win often
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  -v7000 : fixed remaining multis
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  -most multis fixed, a few still broken/invis
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  -net v7000 fix (Clientsupport above version 7.+)
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  -profile enhancements (not conflicting the Menu-Options anymore)
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  -gLoginRequestTerminator option added (normally not needed, nil)
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  -gentoo fix attempt : linking to wx last
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  -grannydebug : new ogrebinding to create mesh entity works
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  -enhanced luabind generator, added ogre::entity
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  -premake : addcustomconfiglib : added /usr/lib to package.libpaths
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  -premake buildsystem : addcustomconfiglib : added package.libpaths
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  -removed obsolete clean scripte, from automake
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  -fix server client direction was wrong
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  -razor-packetvid : several bugfixes and improvements
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  -chattabs: better detection of local chat and uoam+partchat
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  -Updater Tool updated
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  -granny loader : fixed bone-weight loader
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  -gfxconfig : crashdetect for crashes inside CollectOgreResLocs
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  -gfx-crash-detect : dialogbox asking if the user wants to change render-system, maybe this helps with win-directx crash?
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  -2d: fixed terrain and statics being loaded too late
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  -now the loader calculates the screen area
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  -gfxconfig : fix for direct3d9 anti-alias default value
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  -removed old global.reg , replaced by config/registry.xml
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  -fileopen choose uodir :  select map0.mul now, less confusing.
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  -directx download url updated to aug2009
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  -added infos about fmod-symlink
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  -fmod-disable and link to installguide for hotkeys+macros to installdeps.ubuntu.sh
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  -lib.bodygfx.lua : centralized step to avoid registering a new callback for every body
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  -installdeps.ubuntu.sh adjusted : boost thread separate for ubuntu karmic
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</pre>
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[[User:SiENcE|SiENcE]]: We are not dead ;-)! Yesterday we made a new STABLE Iris2 build with lots of [http://zwischenwelt.org/trac/iris/log/trunk?limit=100&rev=3134&mode=stop_on_copy&stop_rev=3021&format=changelog changes].
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<pre>
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#
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# ChangeLog
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svn3021 -> svn3134
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-Iris2 Win32 build updated to Ogre 1.6.4 (changes here: http://www.ogre3d.org/2009/09/28/ogre-v1-6-4-shoggoth-released )
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-file exists check for stitchin.def
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-fix for Offline Mode F6 key Teleport (no error msg anymore)
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-initial position added for Offline Mode - Map5
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-map5.mul + statics added
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-fix to offline mode, works now also when setting gMapIndex in config.lua
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-removed cmake lists
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-static materials updated to more easy usability
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-SSAO + Depthshadowmapping Shaders added (not activated yet, due to compatibility problems)
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-gfx profiles updated (Fog has to be activated manually in Config- Dialog!)
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-project File updated
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-a few missing binds for ogre::light
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-none profile option added (no gfx profile definitions)
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-this file is also double in iris2 (originally located in data\ogreSampleMedia\materials\scripts\)
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-so this one is removed
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-helper script to generate luabindings ( trunk/scripts/luabindheader.lua )
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-a few hints for installdeps.ubuntu.sh
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-some old mouspick code removed
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-fallbacktool disabled because it uses old mapcode which doesn't work
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-added makeclean.sh
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-graphicprofile high is now standard and has grannyAnims=on
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-resolution config bugfix
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-fixed death pose for disabled anims
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-gGrannyAnimEnabled var instead of gGrannyAnimDisabled, disabled by default, enabled in ultrahigh
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-option to disable anims, tripples fps in luna
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-tooltips in 3d work
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-bloom shader, can be activated in config dialog
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-old fontsystem outcommented
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-added new files from lugre to VC9 project files
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-activated Caelum & Watershader in UltraHigh Profile
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-added comment to net.multi.lua
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-small fix if Client_GetMemoryUsage is undefined
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-small improvements :moblist shortcut, itemcouter baglist,
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        -2d:workaround for elven models, nullrenderer walk and containers
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-added ogre compile dependencies
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-uoids : made facet constants enumerable
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-small gump api improvement
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-small pathfinding improvements
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-small macro improvements
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-bugfix for opening skill windows (before has to be a skillrequest packet)
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-bugfix skillrequest where not called during login
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-last network packages seperated and moved to /net folder
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-weapon abilities seperated from network packets and moved to lib.weaponability.lua
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-fixed damage crash in null renderer
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-added welt-pergon.de shardconfig
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-c memory usage
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-packetvideo:tweaked loader a bit, granny parser: xml output complete, uoids:added a few nodraw artids
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-some cleanups & fixes to lightsystem
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-started work on lua granny loader, small lootscript imrpovements, small macro improvments: dress,partychaat
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-check and infos added, if map file is not found
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-Iris Testsahrd configuration added
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-data/profiles moved to lua/profiles
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-OgreSampleMedia added from Ogre3d
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-added option gDebugModeTestSkeletalAnimShader
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-2d: derived hue detection, saves a bunch of vram,
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        -improved human detection macro for smarttarget
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        -added partychat to chat-tab-bars
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-small changes that the open gump functions, all follow the same style
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-changed gui.quit.lua Dialog to new GuiSystem
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-codeblocks and visual studio 7 (2003) obsolete buildfiles removed (use vs2005 or vs2008)
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-macros : improved pathfinding and smartlasttarget a bit
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-small fixes, and added peerless stuff to lootscript
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-backpack toggle fix, lootscript : added peerless stuff
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-gump fixes : textcoloring uohmtl case insensitive now, hue above 0x7fff mapped to white
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        -fixed autowrapping problems for small text elements (vetusmundus gump code)
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-Mainmenu Bugfix to back button
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-data/mymacros.lua.dist moved to lua/config_macros_declarations.lua
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-lua/lib.uoam.lua moved to lua/net/net.uoam.lua
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-lua/net.walk.lua moved to lua/net/net.walk.lua
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-start.sh accepts any number of params, macro:GetPlayerTithingPoints
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-bugfix/workaround: 0x2f5b talisman layer hardcoded.
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-Send_UnicodeSpeech: splitting of long lines added,  lootplugin:added
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-vm witchcraft items,  blockwise loader : added warning.
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-installdeps.ubuntu : forced newer boost-thread version
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-removed lib.xml from iris main, now in lugre
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-minimalgfx option for 2d mode
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        - -res 800x600 commandline option for resolution
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-removed cBlockWiseFileLoader::LoadData debug output,  config dialog:added 3d options
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-gfx options made more tolerant for direct3d/opengl differences in confignames and possible values
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-ingame gfx config dialog replacing the weird ogre one and using better defaults. resets to factory settings on crash
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-widget:added bHasBackPane option,  config dialog: added hide cursor, razor import path
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-fixed chatline:uparrow,  mainmenu:added general options button, options dialog:removed unimplemented sections
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-grannyfilter : chimera replaced by drake model
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-dataloaders : blockwise file caching, used for anim,ground and for all indexed-ondemand loaders
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        -MacroCmd_SetSkillLockState
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-charcreate : fixed login flags for available facets/maps
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        -new macros for skill details : MacroRead_SkillBase, MacroRead_SkillCap, MacroRead_SkillLockState, MacroRead_SkillValue
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        -new chatcommand : /relogin username:charid
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        -mainmenu bugfix : password memory was loaded too late sometimes
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        -commandline login alternate syntax :  -co shardname u:username:charidx
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-moblist: fixed npc detection, guild tags moved to front
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        -npc jobtitle shortcuts
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        -mainmenu:acclist: added facet to location info
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-implemented utf8 encoding for unicode-speech-send with keywords
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-chattabpane made unmovable,  unicode support for spellbar:risetext
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-unicode enabled for chatline, not yet displayed in overhead, fadelines and chatpane
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        -premake.lua:added sqlite
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-chattab : mousewheel scrolling
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</pre>
 +
under http://schattenkind.net/blog/ ( [http://schattenkind.net/blog/wp-rss2.php?cat=3 RSS] ) you will find the complete blog (not only the iris2 postings that are included below).  
under http://schattenkind.net/blog/ ( [http://schattenkind.net/blog/wp-rss2.php?cat=3 RSS] ) you will find the complete blog (not only the iris2 postings that are included below).  
for older devblog posts see [[DevBlogArchiv]]
for older devblog posts see [[DevBlogArchiv]]
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[[Category:Development]]

Current revision as of 10:23, 6 December 2011

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