Working on Building Part Textures
From Iris2
 (→Wall)  | 
		 (→How to implement)  | 
		||
| Line 48: | Line 48: | ||
Go to ./lua/filter/filter.art and insert an additional file like    | Go to ./lua/filter/filter.art and insert an additional file like    | ||
| - | gArtFilter[  | + | gArtFilter[XXXXXX]={clone_meshname="basecornerwall.mesh",override_tex_0="tex_basecornerwall.png"}  | 
| - | [  | + | [XXXXXX] equals the ID of your made tile in decimal and the "tex_basecornerwall.png" should have the name of your new texture like "tex_XXXX-YYYY-Z.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them.  | 
==Wall==  | ==Wall==  | ||
