How to write a Material File
From Iris2
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- | Material | + | Writing the Material File |
Open a file and rename it to the name of the material in your mesh file. For example basefloortile.material for the respective basefloortile.mesh. | Open a file and rename it to the name of the material in your mesh file. For example basefloortile.material for the respective basefloortile.mesh. | ||
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Begin the file with the following file without the slashes. The slashes are normally for comments. | Begin the file with the following file without the slashes. The slashes are normally for comments. | ||
- | + | ||
+ | ---- | ||
+ | |||
+ | import * from "material-templates.material" | ||
+ | |||
+ | ---- | ||
This will import the templates and the artist does not have to type very much. | This will import the templates and the artist does not have to type very much. | ||
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+ | Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | material basefloortile : diffuse_template | ||
+ | { | ||
+ | set_texture_alias ambient_tex tex_basefloortile.png | ||
+ | set_texture_alias diffuse_tex tex_basefloortile.png | ||
+ | } | ||
+ | |||
+ | ---- |