How to write a Material File
From Iris2
(→Templates) |
(→Templates) |
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You can take that if the object should not have shadows but still is alpha transparent. | You can take that if the object should not have shadows but still is alpha transparent. | ||
- | : | + | : Advantage: It has very nice frames. Good for grasses. |
: Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend. | : Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend. | ||
==diffuse_template_foliage== | ==diffuse_template_foliage== | ||
- | For | + | For objects having models and is alpha transparent. |
+ | |||
+ | :: Adavantage: Object has shadows | ||
+ | :: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume) | ||
Material Tips: | Material Tips: | ||
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* "diffuse_template_alpha" | * "diffuse_template_alpha" | ||
: für Objekte nehmen die Schatten werfen sollen und Alpha-Transparenz haben | : für Objekte nehmen die Schatten werfen sollen und Alpha-Transparenz haben |