Working on Building Part Textures

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(Texture Maps and Explanations)
(Description of the Universal Textures)
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Corastin created a basecornerwall mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
Corastin created a basecornerwall mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used.
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<gallery>Image:Tex_corwalbg.png</gallery>
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Universal Texture Map for the following building parts
==Corner Joints==
==Corner Joints==

Revision as of 13:01, 11 December 2011

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