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  <b>Specifications for 3D-Models:</b>
  <b>Specifications for 3D-Models:</b>
   
   
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<pre>3D-Models:
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'''3D-Models:'''
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Walls/Windows/Stairs etc.: ~12-100 Triangles
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* Walls/Windows/Stairs etc.: ~12-100 Triangles
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Statues: ~300-1500  Triangles
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* Statues: ~300-1500  Triangles
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Tables/Chests: ~100  Triangles
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* Tables/Chests: ~100  Triangles
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LOD creation rules:
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'''LOD creation rules:'''
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Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles.   
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Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles.   
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reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.
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reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.
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Ideally the last LOD has only one render material ID assigned.
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Ideally the last LOD has only one render material ID assigned.
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The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).
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The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).
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Textures:
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'''Textures:'''
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Size: ~512x512 (but can be any Size ... think of using one Texture for more Models using UVM)
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* Size: ~512x512 (but can be any Size ... think of using one Texture for more Models using UVM)
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Format: tga/dds/png
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* Format: tga/dds/png
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24-bit truecolor images with an 8-bit alpha channel
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* 24-bit truecolor images with an 8-bit alpha channel
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</pre>
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<b>Examples</b>:<br>
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'''Sample:'''
Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br>
Download: [http://sience.schattenkind.net/box_orientation.zip box_orientation.zip]<br>
   
   
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*The Box is 1 Tile size.
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* The Box is 1 Tile size.
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Before you export to <i>ogre.mesh</i>, you have to apply:
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Before you export to <i>ogre.mesh</i>, you have to apply:
   
   
* 90° X rotation
* 90° X rotation
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<i>NOTE: Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>
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'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>
   
   
* <b>Iris2 uses Z-Axis as "up".</b>
* <b>Iris2 uses Z-Axis as "up".</b>

Revision as of 12:40, 20 October 2011

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