A Guide for Artists
From Iris2
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=Tools for Artists= | =Tools for Artists= | ||
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+ | '''Exporter:''' | ||
+ | *[http://www.ofusiontechnologies.com/downloads.html oFusion Community Edition 1.8.6 for Max 7/8/9] | ||
+ | ** Explanation: [http://www.ofusiontechnologies.com/exporter.html] | ||
+ | * Forum for this exporter: [http://www.ogre3d.org/addonforums/viewtopic.php?t=5024] | ||
+ | <br> | ||
+ | |||
+ | '''Blender Exporter:''' | ||
+ | [http://sfz.schattenkind.net/wiki/index.php/HowToExportFromBlender Tutorial, How To Export Models from Blender to Ogre *.mesh]<br> | ||
+ | (A tip by suwing, see : [http://iris2.de/forum/viewtopic.php?t=1061%7CArtist Iris2 guidelines] for more info) | ||
+ | |||
+ | |||
+ | ** Get [http://ghoulsblade.schattenkind.net/ogre/OgreBlenderExport_v1.4.0_prefixpatch.zip Blender Exporter v1.4.0 + PrefixPatch] or [http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922 Latest Blender Export Script] to take meshes from Blender to Ogre XML. Requires the use of the OgreXMLConverter contained in the [http://downloads.sourceforge.net/ogre/OgreCommandLineTools_v1.4.0.msi?download OgreCommandLineTools_v1.4.0.msi] to turn the XML (item.mesh.xml) into a runtime binary mesh (item.mesh). | ||
+ | ** Before export your item go in editing mode, select your item and press "w" and "flip normal" to a good ingame visual. | ||
+ | <br> | ||
+ | |||
+ | '''Ogre3D Radiant Tool:''' | ||
+ | [http://www.duskengine.de/index.php?option=com_ionFiles&func=download&Itemid=1] | ||
+ | <br> | ||
+ | |||
+ | '''Silo Tool:''' | ||
+ | [http://www.nevercenter.com/download/] | ||
+ | <br><br> | ||
+ | |||
+ | |||
+ | '''Texture Samples''' | ||
+ | * [[Direct_Draw_Surface_%28DDS%29 Direct Draw Surface (DDS)]] - howto use DDS Texture compression | ||
+ | |||
+ | * [[DDSLinuxGimpHowto DDSLinuxGimpHowto]] | ||
+ | For inspiration visit my [http://ghoulsblade.schattenkind.net/photos.php? Ghoulys photo collection] | ||
+ | |||
+ | * [http://ghoulsblade.schattenkind.net/photos.php?subdir=data photos for ground textures] (some are already made to be tilable) | ||
+ | |||
+ | * Info about a [[Texture_Atlas Texture_Atlas]] we use for all our Object Textures. | ||
+ | |||
+ | * more links to textures on | ||
+ | |||
+ | '''gui/hud''' | ||
+ | (things like window frames made of wood,metall,... , icons for buttons...) | ||
+ | |||
+ | * später : ChatNoirs von [http://www.arvum-shard.de/] wäre evtl bereit bissl hübsches 2d zeugs für uns zu machen. | ||
+ | * later: chat noirs of [http://www.arvum-shard.de/] possibly ready bissl 2d would be nice to do stuff for us. (Google Translated) |