Working on Building Part Textures
From Iris2
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Therefore Corastin is working on a universal texture map which is then universal for every building part which is shown below. Every building style will have its own texture. | Therefore Corastin is working on a universal texture map which is then universal for every building part which is shown below. Every building style will have its own texture. | ||
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+ | {{art_2d|0x4058}} {{art_2d|0x405e}} {{art_2d|0x4059}} {{art_2d|0x406d}} {{art_2d|0x4070}} {{art_2d|0x4076}} | ||
+ | {{art_2d|0x4750}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x4066}} | ||
+ | {{art_2d|0x4751}} {{art_2d|0x4760}} {{art_2d|0x4764}} {{art_2d|0x4758}} {{art_2d|0x475b}} |