Test

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(Segfault detected)
Line 81: Line 81:
= Segfault detected =
= Segfault detected =
 +
1.
<pre>
<pre>
..\lugre\src\lugre_main.cpp:234:Lugre::Lugre_Run
..\lugre\src\lugre_main.cpp:234:Lugre::Lugre_Run
Line 96: Line 97:
         ../lua/lib.3d.renderer.lua:145: in function `MainStep'
         ../lua/lib.3d.renderer.lua:145: in function `MainStep'
         ..//lua/main.lua:797: in function `MainStep'
         ..//lua/main.lua:797: in function `MainStep'
 +
        ..//lua/main.lua:701: in function <..//lua/main.lua:577>
 +
ERROR : SegFault Detected
 +
If this error remains after running the updater and you think this is a bug
 +
please check the BugTracker at www.iris2.de
 +
and report it if it is not already known.
 +
Please also append the logfile in bin/stacktrace.log to your bugreport.
 +
</pre>
 +
 +
2.
 +
<pre>
 +
PrintLuaStackTrace:
 +
LuaStackTrace:
 +
 +
        ../lua/lib.walking3.lua:423: in function `W3_GetStartZ'
 +
        ../lua/lib.walking3.lua:195: in function `W3_CheckMovement'
 +
        ../lua/lib.walking3.lua:32: in function `GetNearestGroundLevel'
 +
        ../lua/lib.tilefreewalk.lua:393: in function `UpdateGroundCache'
 +
        ../lua/lib.tilefreewalk.lua:819: in function `SetPos_All'
 +
        ../lua/lib.tilefreewalk.lua:573: in function `Impl_SetToPlayerPos'
 +
        ../lua/lib.tilefreewalk.lua:546: in function `NotifyPlayerMobileTeleport
 +
'
 +
        ../lua/lib.3d.walksmooth.lua:104: in function `NotifyPlayerTeleported'
 +
        ../lua/net/net.walk.lua:452: in function `NotifyTeleport'
 +
        ../lua/net/net.mobile.lua:123: in function `handler'
 +
        ../lua/lib.protocol.lua:121: in function `HandlePacket'
 +
        ../lua/lib.protocol.lua:88: in function `HandlePackets'
 +
        ..//lua/main.lua:766: in function `MainStep'
         ..//lua/main.lua:701: in function <..//lua/main.lua:577>
         ..//lua/main.lua:701: in function <..//lua/main.lua:577>
ERROR : SegFault Detected
ERROR : SegFault Detected

Revision as of 20:08, 30 November 2011

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