How to write a Material File
From Iris2
(→Defining the Template and Texture) |
(→Templates) |
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==diffuse_template_sceneblend== | ==diffuse_template_sceneblend== | ||
- | + | You can take that if the object should not have shadows but still is alpha transparent. | |
+ | |||
+ | : Adavantage: sehr schöne Ränder (z.b. für Grass) This is good for flowers blossoms or lilypads working with basefloortiles. Because it has very nice frames on grasses for example. | ||
+ | : Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend. | ||
==diffuse_template_foliage== | ==diffuse_template_foliage== | ||
For leaves, trees and plants | For leaves, trees and plants | ||
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+ | |||
+ | Material Tips: | ||
+ | |||
+ | * "diffuse_template_foliage" | ||
+ | :: nehmen wenn Schatten vom Objekt geworfen werden soll, und das Objekt Alpha-Transparenz hat | ||
+ | :: Vorteil: Objekt wirft Schatten | ||
+ | :: Nachteil: Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume) | ||
+ | * "diffuse_template_alpha" | ||
+ | : für Objekte nehmen die Schatten werfen sollen und Alpha-Transparenz haben | ||
+ | :: Vorteil: nicht so rechenintensiv | ||
+ | :: Nachteil: nicht so schöne Ränder (daher für alles geeignet das transparenz hat) | ||
+ | |||
+ | * Tutorial für Materials => http://www.ogre3d.org/tikiwiki/Materials | ||
=Beware= | =Beware= | ||
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder. | To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder. |