Working on Building Part Textures
From Iris2
(→Corner Joints) |
(→Corner Joints) |
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Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors. | Here are screens of the texture maps and how it will look like ingame. Also you see in the explanatory texture map in which lines are bordering each other by having the same colors. | ||
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===How to implement=== | ===How to implement=== | ||
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Go to ./lua/filter/filter.art and insert an additional file like | Go to ./lua/filter/filter.art and insert an additional file like | ||
- | gArtFilter[XXXXXX]={clone_meshname=" | + | gArtFilter[XXXXXX]={clone_meshname="bas_corwalbgZZ.mesh",override_tex_0="tex_XXXXYYYZZ.png"} |
- | [XXXXXX] equals the ID of your made tile in decimal and the " | + | [XXXXXX] equals the ID of your made tile in decimal and the "tex_bas_corwalbg.png" should have the name of your new texture like "tex_XXXXYYYZZ.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]]. |
==Wall== | ==Wall== |