Working on Building Part Textures
From Iris2
(→Description of the Universal Textures) |
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{{art_2d|0x40e7}} bas_walrigsm | {{art_2d|0x40e7}} bas_walrigsm | ||
+ | In this case you can reuse the universal texture map and use this explanation in order to get the texture for your wall. | ||
+ | =How to implement= | ||
+ | Go to ./lua/filter/filter.art and insert an additional file like | ||
+ | gArtFilter[XXXXXX]={clone_meshname="bas_corwalbgZZ.mesh",override_tex_0="tex_XXXXYYYZZ.png"} | ||
- | + | [XXXXXX] equals the ID of your made tile in decimal and the "tex_bas_corwalbg.png" should have the name of your new texture like "tex_XXXXYYYZZ.png". X four letters equals the description what the texture presents. Y the material in four letters and Z the number if there are more of them. You can find more [[How to make Textures and Skins for Iris 2|here]]. |