Test
From Iris2
(→Tutorial to find a Texture) |
(→Tutorial to find a Texture) |
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#At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile. | #At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile. | ||
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#Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art-Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d. | #Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art-Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d. | ||
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Screen4 | Screen4 | ||
+ | #The open the file data\models\materials\textures.material geguckt. Search for your "tex_xx" and then you find the name of your texture in the data\models\textures. | ||
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+ | ==I can't find the Model in my Models Folder == | ||
- | + | #Beware some textures are sharing the same models. Therefore it is not reasonable to create the same amount of meshes as textures. As a result in some cases you can't find the mdl in your models folder which is shown in the Iris Art-Tool. Therefore you have to open lua\filter\filter.art.lua with your text editor, which is only showing the filter for textures. | |
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- | + | Dann sucht man nach der Nummer der mdl. Nehmen wir mal "mdl_000128", die nicht im Modellordner zu finden ist, indem man in der Suchmaske "gArtFilter[128]" | |
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#Daraufhin findet man die Zeile "gArtFilter[128]={maptoid=132}" | #Daraufhin findet man die Zeile "gArtFilter[128]={maptoid=132}" | ||
#Mit dem maptoid=132, wissen wir das mdl_000132 genutzt wird. | #Mit dem maptoid=132, wissen wir das mdl_000132 genutzt wird. |