Test
From Iris2
 (→How many Tiles are redone in Hires?)  | 
		 (→How many Tiles are redone in Hires?)  | 
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600 Tiles to made but several are not needed.  | 600 Tiles to made but several are not needed.  | ||
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| + | '''What tutorials are needed?'''  | ||
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.  | There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.  | ||
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| + | '''Beg the coder'''  | ||
It would be good to allow the stone tiles, floors ect., not to be terrain textures. It would be better to use them as normal tiles and    | It would be good to allow the stone tiles, floors ect., not to be terrain textures. It would be better to use them as normal tiles and    | ||
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| + | '''Texturing Tiles'''  | ||
Remind yourself that in cases of brick or stonewalls that the borders should be seemless but also presented as completed entities. This is important for wall tiles.  | Remind yourself that in cases of brick or stonewalls that the borders should be seemless but also presented as completed entities. This is important for wall tiles.  | ||
In contrast to UO stone floor tiles which only show one plate in a tile.  | In contrast to UO stone floor tiles which only show one plate in a tile.  | ||
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| + | The perfect size for ground tiles are 256 x 256 but the cobblestone texture in the multitex should be smaller. The double amount of stones should be shown.   | ||
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| + | Every new texturer should orientate there new Hires textures upon the original UO tiles.  | ||
